The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The dutch send news that they have declared war on the swedes.
Bomb Battleship - Injured
Bomb Battleship - Injured
Bomb Battleship - Injured
Bomb Battleship - Failed
Battleship sinks U-boat
Nav SW Stavanger - Failed
Nav SW Stavanger - Road Cut
Nav S Albory - Injured
Nav S Albory - Failed
Nav E Bremen - Failed
Bomb E Copenhagen - Raill Cut
Bomb N Dijon - Destroyed enemy plane
Bomb N Dijon - Road Cut
Bomb N Dijon - Road Cut
Atil Cherbourg - Injured
Atil Cherbourg - Injured
Atil Cherbourg - Injured
Atil Cherbourg - Injured
Nav E Brest - Failed
Nav E Brest - Road Cut
Nav S Cherbourg - Failed
Nav S Cherbourg - Road Cut
Nav N Bordeaux - Road Cut
Nav N Rome - Road Cut
Nav S Rome - Failed
Nav S Rome - Road Cut
Nav E Naples - Failed
Bomb Regio di Calbria - Injured
Marines attack Cherbourg - Marine Lost
Marines attack Cherbourg - Inf killed.
Edit: I'm out of time, I will play the others tomorrow.
Last edited by adamsaka; February 20, 2006, 06:58.
Nav E Marseille - road cut
Nav S Mailan - road cut
Atil Regio di Calabria - Fail
Bomb W Lyons - Shot down
Bomb W Lyons - Failed
Bomb N Durrazo - Road Cut
Nav Naples - Unit Injured
Nav Naples - Unit Injured
Corsica 77. Artillery barrage: Provence (BB) down to 1 HP.
USSR:
Hrodna. Major artillery barrage: Walls destroyed, all units damaged. 1 Tank attack: 1 Tank lost. 7 SS Panzer attacks: 1 SS Panzer lost, 6 MA destroyed, Hrodna captured.
Hrodna 8. 1 SS Panzer attack: 1 MA destroyed.
Rostov 47. Artillery barrage: MA down to 1 HP. 1 Panzer attack: 1 MA destroyed.
Rostov 78. Artillery barrage: unit damaged. 1 Panzer attack: 1 Rifleman destroyed.
Memel. 1 SS Panzer attack: 1 SS Panzer lost. V SS Korps (3 x SS Panzer) attacks: 2 MA destroyed, 2 Workers captured, Memel captured.
Stalingrad.
4 SS Panzer attacks: 1 SS Panzer lost, 2 Infantry destroyed, 1 Flak destroyed.
IV SS Korps (2 x SS Panzer, 1 x Panzer) attacks: 2 MA destroyed.
I Armee Korps (3 x Panzer) attacks: 2 Infantry destroyed.
I SS Korps (3 x Panzer) attacks: 1 Infantry destroyed, 1 Rifleman destroyed, 2 Artillery captured. Stalingrad captured.
Mikhaylovka. 1 Panzer attack: 1 Rifleman destroyed, Mikhaylovka RAZED.
Kharkiv 33. Artillery barrage: failed. Tile pillaged with Panzers.
Kharkiv 32. 1 SS Panzer attack: 1 Infantry destroyed. Tile pillaged.
Kharkiv.
III SS Korps (3 x Panzer) attacks: 1 MA destroyed.
2 SS Panzer attacks: 1 SS Panzer lost, 1 Infantry destroyed.
3 Panzer attacks: 2 Riflemen destroyed, 1 Tank destroyed.
III Armee Korps (3 x SS Panzer) attacks: 1 Flak destroyed, 1 Rifleman destroyed.
III SS Korps (3 x Panzer) attacks: 1 Rifleman destroyed, 3 Artillery captured, Kharkiv captured.
Kursk 33. Artillery barrage: tile cratered.
Kursk 2. Artillery barrage: failed.
Russian Partisans 1. 1 SS Panzer attack: 1 Guerilla destroyed.
Turkey (Swedish AI):
Bursa. IV "Afrika" Korps (3 x SS Panzer) attacks: 1 Rifleman destroyed, 1 Guerilla destroyed, Bursa captured.
Edrine. 1 SS Panzer attack: 1 Infantry destroyed, Edrine captured.
Edrine 32. 1 SS Panzer attack: 1 Cavalry destroyed.
The being angry was just a figure of speach. The attack on Stalingrad was scheduled for this turn anyway, so all you did was provide an even better reason to go through with it. Good thing that, much unlike myself , I do keep reserves in this game.
Well, I saw the opurtunity for a surprise attack, and took it. Hopefully to divert some of your forces and delay the attack (which has clearly been building for a little while now). I guess it didn't work.
To be honest, I didn't expect to hold those two cities for long if you did decide to take them back. It's a shame I have some decent attacking power so late in the game. It's very hard to wage war with only level 1 infinatry and crappy tanks, against strong panazas and level 2 infintry. One thing I did underestimate is the strength of the panzas early in the game.
Originally posted by adamsaka
Well, I saw the opurtunity for a surprise attack, and took it. Hopefully to divert some of your forces and delay the attack (which has clearly been building for a little while now). I guess it didn't work.
Well, it sort of did. You managed to delay the RR being connected to the Oil for yet another turn. The last one, I think.
The problem for you is that I have all Germany on Rails, and an untouched (now, with more Workers, even growing) core. I doubt you can break that anymore. Your bombing does not cripple my economy, it just slows down the build up.
Originally posted by adamsaka
To be honest, I didn't expect to hold those two cities for long if you did decide to take them back. It's a shame I have some decent attacking power so late in the game. It's very hard to wage war with only level 1 infinatry and crappy tanks, against strong panazas and level 2 infintry.
I agree. You had very little offensive power against them (especially against those multiple counter-attacks by Panzers).
Originally posted by adamsaka
One thing I did underestimate is the strength of the panzas early in the game.
Or 3-move units (and 4-move Armies) in general. I saw what those can do on defense. My attack was delayed so long, because I knew about you having MAs, and was afraid of a trap (i.e. I take Stalingrad, and get my a$$ handed over to me next turn in a massive counter-attack). You still might have reserves at Kursk, hence all the pillaging...
By the way, I saw that a CIV version of this scenario is in the works.
"because I knew about you having MAs, and was afraid of a trap"
Im sad to say, no trap here. I might have enough units to fight, but probably not recapture. I was absolutly dead about 6 or 8 turns ago. I litrally had no tanks left, you could have just rolled on through.
Two French ships damaged by artillery barrages. Nothing else of note.
I tried out the CIV4 'North Africa' scenario as Italy tonite. Not surprisingly, my land units suck, but I'm giveing the British navy a really hard time.
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