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Outliving the barbarians

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  • Outliving the barbarians

    This game has started!

    This is the setup thread and sould be closed soon. You can find the trecker thread for the game here.


    Do you know how it is to live near a barbarian horde?

    I mean, do you really know? The game is about surviving in a place filled with barbarians. Not only raging but freekin' crazy. It will probably continue as normal, once we're out of the Middle ages. If we make it...


    Players and (roughly) playing times:

    Paddy - Celts (24/7, 365 days a year)
    (1889) Pakal - Maya (18-6 GMT)
    Snoopy - Arabia (1-5 GMT)
    Beta - Babylon (???)
    Makahlua - Egypt (6-12 GMT)
    Aqualung - Persia (10-16 GMT)
    punkbass - Sumeria (15-16 GMT)
    Modo - Russia (15-23 GMT)

    Final setup:

    Huge map
    Monarch,
    Pangea,
    60% water,
    Arid,
    Warm,
    5 Billion,

    The rules and the basic setup will be modified. You have been warned.

    We will be playing on a Huge map to leave space for the barbarians to roam. No, this is not a joke, yes, the game might get long. Sir Ralph will prapare the map for us. He'll set it up to give us roughly equal locations, roughly equal distances to each other and roughly equal chances of getting slaughtered by the barbs. (Thank you Sir Ralph and others who have answered my PMs.)

    To make sure we don't get defenses too easy, no Militaristic civs are allowed. Also, Greece and Carthage don't play, because their UUs would give too much of an avantage in this game.

    Rule changes. The "weak" barbarian unit will be the Swordsman (3/2/1). The "strong" barbarians will be modified Keshiks (4/3/3, 2 defensive bombard, enslave resulting in Archers, +1 HP). The barbarian ships will be modified Dromons (2/1/4, 2 bombard, +1 HP). We will have no bonuses when fighting barbarians. Settling in Desert, Jungle and Tundra tiles will be disabled. Irrigating Desert tiles will be disabled. Clearing wetlands will require the knowledge of Invention.

    The option "NoAIPatrol=0" will be set by the last player in the turn order, to make the barbs a little more vicious (PTW behaviour - they will patrol if without targets, instead of fortifying).


    [edit - updates]
    Last edited by Modo44; November 11, 2004, 03:32.
    Seriously. Kung freaking fu.

  • #2
    looks like a good party

    Gurka 17, People of the Valley
    I am of the Horde.

    Comment


    • #3
      And welcome. What Civ would you like to play?

      I see you really like the I found on the site you found.
      Seriously. Kung freaking fu.

      Comment


      • #4
        This sounds like a job for Pakal and his Mayans. I hope we can stay away from a huge map though.
        Do you believe in Evil? The Nefarious Mr. Butts
        The continuing saga of The Five Nations
        A seductress, an evil priest, a young woman and The Barbarian King

        Comment


        • #5
          Pakal it is? Sure thing.
          Seriously. Kung freaking fu.

          Comment


          • #6
            Something that you might like to know. The Romans also have a 3 defense UU...
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

            Comment


            • #7
              I know that. But they are already covered by the "no Militaristic civs" rule. And yes, I know about the French, but what is important here is the advantage in the Ancient Age.
              Seriously. Kung freaking fu.

              Comment


              • #8
                ah, yes, my bad

                another option for you though: There is another PBEM that is currently being played (Tarzan PBEM) That was designed to do just this. It is quite good, and the rules can be found here
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

                Comment


                • #9
                  Yes, it has the Keshiks. But it also has jungles and mountains to hide/defend if they come. And it has enough players on the map to take all the territory and be done with the barbs (or so I think, not having played it). What I want is a vast and empty space for those barbarians to roam - that's why the world is dry and old and has fewer oceans. And I make them even stronger than the original, on purpose. This one is supposed to hurt real bad.

                  I think it would be worth considering to disallow settling in the Desert...

                  [edit] Some more SP testing showed that slowing down the tech pace would require kicking Expansionists out of the game (too good a trait under these conditions). It turned out that I'm playing Russia (Expansionist), so the tech cost will be standard (unchanged from stock rules). [/edit]
                  Last edited by Modo44; November 6, 2004, 04:27.
                  Seriously. Kung freaking fu.

                  Comment


                  • #10
                    Ooooo. 'Barabrians at the Gate' I see ^^ ....I'm turning into Paddy with all this joining, but what the heck!

                    Haven't been Miss Cleo for awhile, Egypt might just be the thing
                    But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                    PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

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                    • #11
                      Welcome, Pharaoh.

                      [edit]
                      I probably should warn that this will be extremely hard on everyone's fingernails in the late BCs. I'm just trying out a similar game with 2/2/1 and 4/2/3 barbs and they are already a pain...
                      [/edit]
                      Last edited by Modo44; November 5, 2004, 17:39.
                      Seriously. Kung freaking fu.

                      Comment


                      • #12
                        /me doffs his hat at the Lady Makahlua

                        Good to see you again joining the field of conquest yet again

                        Lords Modo and 1889, a pleasure indeed to once again join with you in this grand hunt

                        Originally posted by Modo44
                        And welcome. What Civ would you like to play?

                        I see you really like the I found on the site you found.
                        indeed, one very happy and assured smiley

                        so if allowed I would like to be the Celts
                        they be agricultural and religious
                        or have I mixed some rule up here
                        please advise


                        well then folks - time for some good food, an ale or two, and plenty of sodas to go around

                        /me and Michelle breakdown a side of their wagon, and start setting up a bar and a fine spread

                        Gurka 17, People of the Valley
                        I am of the Horde.

                        Comment


                        • #13
                          Yeees. The Celts are just fine. I'm just beginning to feel sorry that I didn't take them myself. Im with Mother Russia then. This means that we won't have the research speed decreased.

                          Thank you for the soda.

                          *takes a drink*
                          Last edited by Modo44; November 6, 2004, 04:24.
                          Seriously. Kung freaking fu.

                          Comment


                          • #14
                            Any more room for a reprobate who has been directed to this thread in order to help channel his recently acquired aggression?
                            So if you meet me have some courtesy, have some sympathy and some taste
                            Use all your well-learned politesse, or I'll lay your soul to waste

                            Re-Organisation of remaining C3C PBEMS

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                            • #15
                              welcome to the darkside Lung
                              Gurka 17, People of the Valley
                              I am of the Horde.

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