The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ljube: Yea, I agree on smaller maps, corruption throws everything off. I figure we use Conquests, its the most current. Low difficulty is fine by me. I haven't made it past emporer yet, and struggle at that yet in SP, so I'm fine with whatever.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
Ok, I found a map with fairly good dimensions. At least for a trial run. Its 100x100. It may be on the small side, but maybe not. We'll find out.
The map sucked, so I edited it, and now it sucks a little less. Still grating for me, but for less exacting players I'm sure it'll be fine.
Everything is set with the map, I'm just editing the resources now. But I do need a firm commitment of players, so I know how many are playing. For luxuries and strategic resources I'm just going to put as many of each as there are players.
People who make maps are freaken crazy when it comes to resources, bonus, strategic and lux, they put one resource every other tile pretty much, its ugly. I'm going through stripping this puppy bare.
I've got them placed in historical locations, so we can have some fun with stuff like the Mid-east having half the world's oil, and silk being in China, etc. Competition for resources is what made the world what it is, and I think it'll make our game much more fun.
Plus with the colonialism option, I'm gonna make the majority of some resources exist only overseas, so people will have to scramble to get them.
Problem is, the map sucks a bit, so the oceans are very narrow. We may have to impose some artificial restraints on early colonialism, cause otherwise someone can get from Ireland to New Foundland with the very first ship.
So, how many players? Call your spots now.
Raz - Israel
Ozzy - India
Granpa Troll - China
Ljube - Russia
Metaliturtle - ?
Dylan Baker - ?
?- ?
With the map set up, I'm thinking 1 in West Europe, 1 in east europe/russia, 1 in south Africa, 1 in mideast/north africa, 1 india, 1 china.
Originally posted by OzzyKP
Ok, I found a map with fairly good dimensions. At least for a trial run. Its 100x100. It may be on the small side, but maybe not. We'll find out.
The map sucked, so I edited it, and now it sucks a little less. Still grating for me, but for less exacting players I'm sure it'll be fine.
Everything is set with the map, I'm just editing the resources now. But I do need a firm commitment of players, so I know how many are playing. For luxuries and strategic resources I'm just going to put as many of each as there are players.
People who make maps are freaken crazy when it comes to resources, bonus, strategic and lux, they put one resource every other tile pretty much, its ugly. I'm going through stripping this puppy bare.
I've got them placed in historical locations, so we can have some fun with stuff like the Mid-east having half the world's oil, and silk being in China, etc. Competition for resources is what made the world what it is, and I think it'll make our game much more fun.
Plus with the colonialism option, I'm gonna make the majority of some resources exist only overseas, so people will have to scramble to get them.
Problem is, the map sucks a bit, so the oceans are very narrow. We may have to impose some artificial restraints on early colonialism, cause otherwise someone can get from Ireland to New Foundland with the very first ship.
Ok. We've got the map decided on, and lets just go with Monarch difficulty.
Next things we need to decide are whether we want civ traits/unique units and when we want to play this game. Time to vote again folks. Lets get this moving, we're almost there.
List all the times you can/can't make a game:
Raz - ?
Ozzy - Friday nights and any time on Saturday (US) work best for me.
Granpa Troll - ?
Ljube - ?
Metaliturtle - ?
Dylan Baker - ?
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
Originally posted by OzzyKP
Ok. We've got the map decided on, and lets just go with Monarch difficulty.
Next things we need to decide are whether we want civ traits/unique units and when we want to play this game. Time to vote again folks. Lets get this moving, we're almost there.
List all the times you can/can't make a game:
Raz - ?
Ozzy - Friday nights and any time on Saturday (US) work best for me.
Granpa Troll - ?
Ljube - ?
Metaliturtle - ?
Dylan Baker - ?
Unique traits yes
Times well I was under the impression this was a pbem
I mean for real
trying to do something like this MP is deal that will put me on the sidelines
1. Civ traits are a big no no for me, too unbalancing.
2. Time is not a big issue so im flexible.
3. I prefer to try this MP style to get the diplo feel of instant diplomacy rather than waiting for emails to discuss diplomacy.
4. I prefer the bigger maps but 100x100 should be a good starting point.
5. hopefuly everyone rembers this is a learning experince and any problems will be identified and rectified for the next version.
6. Granpa troll : please dont judge this game by previous experiences, diplo is a whole new ball game that brings withit many delays of its own , so the problems you listed will be the least fo our concerns and if you go back and read the logs of previous Diplo games especially the HOTW series you will see the big thing is solidarity, it gets you through all the minor issues of non turnups on game day and slow connection speeds.
So let HOTW5.0 begin....
PS . Remember Ljube we can rename the civs to serbia for you. and if we choose no civ traits then it dont matter which civ you choose,
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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