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Civ3 - Diplogame?

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  • #61
    Yea, Metali has it right. Check out the DiploFAQ (in my sig) it explains war in a Diplogame. War definitely happens, but its measured and in response to something real in the game. Its not all out war from the beginning like in a duel or something. And usually people avoid early wars, but there are no hard fast rules. Except don't eliminate anyone, cause it dampens everyone's enjoyment.

    Just tell a story and roleplay your civ as if you were a real world leader.

    Check out the FAQ and then check out some story threads from old games. Those are quite enjoyable reads.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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    • #62
      Originally posted by OzzyKP
      Yea, Metali has it right. Check out the DiploFAQ (in my sig) it explains war in a Diplogame. War definitely happens, but its measured and in response to something real in the game. Its not all out war from the beginning like in a duel or something. And usually people avoid early wars, but there are no hard fast rules. Except don't eliminate anyone, cause it dampens everyone's enjoyment.

      Just tell a story and roleplay your civ as if you were a real world leader.

      Check out the FAQ and then check out some story threads from old games. Those are quite enjoyable reads.
      Thanks
      I will
      Hi, I'm RAH and I'm a Benaholic.-rah

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      • #63
        I hope you enjoy them. That's the true wonder of Diplogames, they live on after the game is won or lost, whereas most games don't. We go back and read them later, and non-players follow along. HOTW2 had a large audience of people both from Apolyton and CivFanatics who followed along with the epic game.

        We need to develop that kind of respect for diplogames again. Of course its tough when no one visits this forum. If we are gonna keep diplogaming alive, its important to expand our base.
        Captain of Team Apolyton - ISDG 2012

        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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        • #64
          sorry havent been here , still got a few tech problems to solve...

          anyway...


          map size i vote for bigger because i love the exploration phase

          map type... world of course i love them

          difficulty.... dont care as we all play the same level so it ok , but to be honest in SP games i only play cheiften i hate the other levels.



          now as to a few questions asked here..

          1. WAR?? Yes it happens and it happens often but a reason is needed and this may simply be that a fundamentalist government took over your nation, but for this to happen then you need to change governments in game, you cvant rage fundamental type wars with a democratic government. most of the rules we use are simpyl common snese. but yes you can expect sneak attacks. so dotn go leaving all your citys undefended!! Usually if this occurs the rest of the world will use sanctions or even intervention to stop the war.

          2. ROLEPLAY. This is critical, there is no diplo game with out roleplay and that means not only in the game but also every week here at poly. go see other examples , but hoperfulyl you wil lagree that the game feels more real when all roleplay and post.
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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          • #65
            Im down with that!

            Ok..lets move the ball toward the goalline!!

            Gramps
            Hi, I'm RAH and I'm a Benaholic.-rah

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            • #66
              I beleive as with all these type of games that early planning and so forth prevents many problems later ..

              i know it seems that things are moving slowly at present , but hopefully ozzy is playing with some map designs while we wait.

              a few more thigns we need to figure out is do we go with the civilisations traits and unique units ??

              I would prefer to have both remvoed to even up the playing field a little.
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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              • #67
                Originally posted by Rasputin
                I beleive as with all these type of games that early planning and so forth prevents many problems later ..

                i know it seems that things are moving slowly at present , but hopefully ozzy is playing with some map designs while we wait.

                a few more thigns we need to figure out is do we go with the civilisations traits and unique units ??

                I would prefer to have both remvoed to even up the playing field a little.
                Agreed here..
                Hi, I'm RAH and I'm a Benaholic.-rah

                Comment


                • #68
                  Originally posted by Rasputin
                  I beleive as with all these type of games that early planning and so forth prevents many problems later ..

                  i know it seems that things are moving slowly at present , but hopefully ozzy is playing with some map designs while we wait.

                  a few more thigns we need to figure out is do we go with the civilisations traits and unique units ??

                  I would prefer to have both remvoed to even up the playing field a little.
                  I think it'd be cool to have them. Though there would then be some competition to get the "good" civs. (i don't yet know which are good, so i may be at a disadvantage) but I dunno, its part of the charm of civ3.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • #69
                    Originally posted by OzzyKP


                    I think it'd be cool to have them. Though there would then be some competition to get the "good" civs. (i don't yet know which are good, so i may be at a disadvantage) but I dunno, its part of the charm of civ3.
                    yet another valid point 2 ponder
                    Hi, I'm RAH and I'm a Benaholic.-rah

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                    • #70
                      On the map front, I think we are gonna have to find something pre-made and just make do. My busy-ness (and the crappy map editor) will win out over my perfectionism for maps.

                      I started work on it a bit, and it was not going smoothly, the terrain is weird in Civ3. And the map editor sucks, so... no map from me. Sorry guys.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                      • #71
                        yeah i had a try too, but way too fiddly for me to do a real world map that looks good. Might try to search for some premade ones and then do some mods to improve it to get it more real for a diplo game.


                        forgetting Civ specific unique units or traits... all this seems editable from the editor ( i think)

                        so any calls for civs yet..

                        i will go my usual and claim a starting point in mid east Israel for me.
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                        • #72
                          Originally posted by OzzyKP
                          Ok, to get a sense of map size, I loaded up a standard map game I played. It had a goodly amount of water on it, and there were 103 total cities, without room for anymore.

                          Loading up the last HOTW4 save, I counted 206 cities, with room for a few more. So I don't think a huge map is good, but it looks like standard may be too small.

                          The bigger the map, the longer the delay caused by the game mechanics. I propose a world as small as possible.


                          Originally posted by OzzyKP But I find managing cities and large empires more tedious in Civ3 than Civ2. Especially because of the crippling corruption. Large empires are a ridiculous burden i've seen. In the few games I've played, I've actually moved to playing on small random maps, cause standard is too much crap to worry about. *shrug*

                          But we could do a large size map. What are the dimensions of that?
                          Well, in civ 3 you don't care much about those corrupt cities, quite unlike anything in civ2.

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                          • #73
                            Difficulty: I suggest low difficulty. Monarch, emperor at most.

                            Which game are we talking about? Conquests or Play the World?

                            Size: Medium at most.
                            Map: World or random, I have no preference.

                            I suggest a real MP game, not PBEM.

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                            • #74
                              and several weeks later we are still discussing..
                              ~ahem~

                              ok..

                              let us continue to move forward people

                              Gramps
                              Hi, I'm RAH and I'm a Benaholic.-rah

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                              • #75
                                Well, it took us months of discussion to get HOTW4 going.

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