Announcement

Collapse
No announcement yet.

30% Iron Civer Tournament

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    It's a "literary" reference. Pop-culture, but pretty obscure...
    Enjoy Slurm - it's highly addictive!

    Comment


    • #62
      have you found any 'volunteers' for the "acc.prod-elim-tiny-pbem" yet?

      if you can wait until this weekend, i could help out... my preferable playing times are approx. 18:00-24:00 UK-time
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

      Comment


      • #63
        The 'volunteers' I'm looking for are for a trial AP-Elimination game I'll play in myself. The ones I'd like to start here would be 'official' tournament qualifiers for reserve players who wish to earn priority consideration for replacement situations and have some fun in the process...
        Enjoy Slurm - it's highly addictive!

        Comment


        • #64
          Well, either way I'm glad to participate.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

          Comment


          • #65
            Originally posted by Rommel2D
            I haven't brought up planned absences since the beginning of the March Madness! thread and no one had any comments then. I just posted this in the game D thread:

            ...the plan is to allow everyone [up to] two weeks worth of time to 'freeze' the game if they know they are going to be gone. Beyond these two weeks, either you have to find yourself a temporary sub (who will become inelligable to replace anyone else later in the game) or I will play the turns, following any instructions you leave me.
            Does anyone see any potential problems with this?
            Good system

            Do we arrange this with our fellow players?

            Comment


            • #66
              Just post your advance notice in the tracking thread as soon as you know about the absence, and how you would like it handled. If you're freezing the game clock, list a start/stop time and date in GMT. If you'd like me to play your turns, also email me any instructions/strategy you have in mind.
              Enjoy Slurm - it's highly addictive!

              Comment


              • #67
                Rommell, any news on the elim/accel production game?
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

                Comment


                • #68
                  Snoopy, you and MFCamillus have been the only ones to express definite interest so far. There should be a new Apolyton news item on the tournament soon announcing the prizes being awarded to the eventual champions, so I'm guessing more people will be checking in here soon. I'll also PM everyone else already in the replacement pool about this sometime tomorrow...
                  Enjoy Slurm - it's highly addictive!

                  Comment


                  • #69
                    I can post again!

                    Just letting folks know i'm still available & can FINALLY report & add my 2 cents worth again.
                    Yes, i'd interested also.

                    Tho i would throw out; that a balance between the 2 would be to have TWO city Elim. 1 city/instant death = SO unreal. There's never been a war in history that doesn't have opportunity to counterattack + has anyone ever heard of a nation that vanished instantly because ONE of it's cities was over run??

                    PBEM is SUCH a better system than the 2 hours shootouts... as long as the dropout / slow cycle doesn't get out of hand. Life's a tradeoff, ain't it.
                    "Fe-e-e-l the Force all around You". Master Yoda

                    Comment


                    • #70
                      Eh, one city is the same as two city elim to me, maybe not quite the same strat but either way a strat game. Not realistic, of course. After all, how much of Civ really is realistic? But it's fun. Not sure elim with 2 cities is possible (without asking you to retire once you lose 2 cities anyways, which is too complicated and hard to enforce without lots of discussion or asking rommel to pay very close attention), since it's just a check box i think in the victory conditions box ...
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

                      Comment


                      • #71
                        The fourth post in this thread has been updated with information on the games:

                        After two weeks of civing, all games are keeping ahead of the turn per day pace. The ratios:

                        Coliseum A is at 2670BC (sorry ricketyclik, I'm not buying your 1275 line...), averaging 1.86 turns per day. Can they break the 2.0 barrier and hold it?

                        Coliseum B is at 3000BC despite restarting with a new player and losing track of the save over the last couple days. With only 12 days since the restart, they are averaging 1.58 turns per day.

                        Coliseum C is at 2950BC and trying real hard to get a scedule together, but apparently spending too much time at the pub. They still have 1.43 turns per day on the record.

                        Coliseum D is only at 3250BC. Probably due to some confusion with richthur subing for Soltz and not having Apolyton access for awhile, the are just ahead of the TPD barrier at 1.14.
                        If anyone has stats or screenshots from the F8 or F11 screens they want to email me, I'll see what I can do about editing them in there.
                        Enjoy Slurm - it's highly addictive!

                        Comment


                        • #72
                          I didn't get a chance to send out PMs about the Elimination games- will do so after some sleep...
                          Enjoy Slurm - it's highly addictive!

                          Comment


                          • #73
                            After two weeks of civing, all games are keeping ahead of the turn per day pace.
                            When the time limit for each player is 24 hours, the games can get in a turn every 4 days and still be within the limit.

                            IMO our game (D) will not average much more than 1 turn per day for that reason. We are content waiting 12-24 hours to play our turn after receiving it, and that doesn't have much to do with richthur subbing for Soltz.

                            Comment


                            • #74
                              Thank U, Alexman. The sub was NOT any source of slow down, beyond the fact that valid, usable emails were not provided me BEFORE receiving the 1st turn. We had several multiple turn days = fun & fast.

                              As for posting, that very avoidable (read, FIX or don't bother, Apoyton) situation has obviously been corrected.

                              IMO, posting after EVERY turn seems a rather time & forum wasting activity. If the game is moving along smoothly, why bother filling this space & EVERYONE's emails with doz's of notices? Why not manage by exception, rather than by the lowest common denominator. Work this like a business, rather than like some mindless, trust-no-one-to-do-their-job, government operation. Point of fact; did the game suffer at all due to my not being able to post? The forums were correctly used to address the exception; that the sub wasn't given valid emails, & got it corrected. Why fill them with what is expected / normal / routine ? Keep them clear for IMPORTANT stuff.

                              Think about it gents. If these things last as long as U hope / plan, there will be MEGABITS of totally meaningless & useless posts. Page after page of trying to find the IMPORTANT & fun stuff.
                              "Fe-e-e-l the Force all around You". Master Yoda

                              Comment


                              • #75
                                eh, but posting tells the next person that you've sent them the save -- the random 5% of the time that any of us screw up and send to the wrong person or think we've sent and didn't, it will let them know that something went wrong. More than one of my games has been delayed by *not* posting after a send that didn't actually get sent ... and these posts don't exactly take up much room on the server ...
                                <Reverend> IRC is just multiplayer notepad.
                                I like your SNOOPY POSTER! - While you Wait quote.

                                Comment

                                Working...
                                X