The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The settings are shown in the first post in this thread along with other settings in the game. you can always refer to it. If you wish some other info there also, please let me known, i will edit the first post.
Rasputin must have been very unlucky with the workers. It is good to defend them somehow, or maybe explore the surrounding area for possible barbarian camps. Once destroyed barbarian camp can be reestablished, if it is in no-man's region, that is what I have noticed from my single player games.
Use the PTW outposts after masonry to reveal more of your borders on mountians they show 3 spaces in all directions. The worker created to do this are also good for capping your population growth speed in faster growing cities before you are connected to multiple luxuries and have happiness generating city improvements built to make them productive as city citizens. Better to have the population points as usable workers rather than wasted entertainers. The Outposts are good for spotting Barbarians especially the mounted ones before they can attack your defenseless units. I can not recall ever seeing a Barbarian encampment spontaneaously appearing in revealed territories so they also give you some barbarian borders as well as sighting distances for rival civs approahing your turf.
Comment