I don't think just saying it adds complexity is enough to reject the idea. I'm willing to wager that most of us here WANT more complexity in the game, so that more strategic and politcal options open up. What we don't want is more micromanagment and junk in the interface.
A very simple system could be put in place that would make the modern age infinitly more fun, and the game's complexity (which shouldn't go up) wouldn't change, but the potential geo-political complexity (which should skyrocket) would.
altF18's proposal would suit just fine... come the industrial and modern ages you get a new readout on your domestic screen... Nation's Energy supply. The supply is fed by the number of power plants you've built and the number of raw materials you can process in those plants.
Energy is required as upkeep for industrial and modern improvments, without enough energy to meet your civ's needs, certain improvments that require it would mothball until you meet the demand.
Energy could be traded when enabling tech's allow it (so you could sell energy to a connected neighbor), or the raw materials (oil, coal, uranium) could be sold as is currently allowed.
Complexity? In the modern age you collect resources JUST LIKE YOU CURRENTLY DO, and build power plants JUST LIKE YOU CURRENTLY DO. The only addition is that those two functions are slightly different, and you get a display telling you how much energy you have and how much you need to run your modern country.
Historical accurate, adds depth, requires only macromanagment, negligible effect on game's complexity, AI could handle it easily enough.
I support the addition of energy 100%
A very simple system could be put in place that would make the modern age infinitly more fun, and the game's complexity (which shouldn't go up) wouldn't change, but the potential geo-political complexity (which should skyrocket) would.
altF18's proposal would suit just fine... come the industrial and modern ages you get a new readout on your domestic screen... Nation's Energy supply. The supply is fed by the number of power plants you've built and the number of raw materials you can process in those plants.
Energy is required as upkeep for industrial and modern improvments, without enough energy to meet your civ's needs, certain improvments that require it would mothball until you meet the demand.
Energy could be traded when enabling tech's allow it (so you could sell energy to a connected neighbor), or the raw materials (oil, coal, uranium) could be sold as is currently allowed.
Complexity? In the modern age you collect resources JUST LIKE YOU CURRENTLY DO, and build power plants JUST LIKE YOU CURRENTLY DO. The only addition is that those two functions are slightly different, and you get a display telling you how much energy you have and how much you need to run your modern country.
Historical accurate, adds depth, requires only macromanagment, negligible effect on game's complexity, AI could handle it easily enough.
I support the addition of energy 100%
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