Originally posted by skywalker
I want, not so much a destruction of "victory", but mechanics that make such a victory virtually impossible. An ebb and flow sort of thing.
I want, not so much a destruction of "victory", but mechanics that make such a victory virtually impossible. An ebb and flow sort of thing.
and hard to calculate a score... when would the game end? at least you should be able to set your time limit perhaps - 2050, 2100, or 2250. by than, you should've established your place in the world.
now there's an idea... instead of racing for a victory or simply conducting the same measures to boost your score, there could be a similiar 'victory' to the histograph win... but a bit differant as it would have certain "objectives" for you to accomplish.
having strong influences have effects on other civs such as attitude and such...)
folk than
folk - content folk doesn't count...
)
, well then over a time, they take out their anger by plundering one of your cities, going over to one of your neighbors that have a higher tribute rate, or if that is not an option, revolting against your authority and fight against you, (in effect , become barbarians.) This would happen unit by unit over a lenghty period of time.
that will be in Civ 4, everything will be open to adjustment, and the variables for religion would be left blank for the player to add in.
shucks, you noticed!!
, we should have the option to close an embassy , ..... lets say for three times the amount it costed to open it , .....
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