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  • SPHERE OF INFLUENCE - Don't you hate it when you've settled your own little corner of the world.....except for this ONE little mountain strip that is just outside your borders when all of a sudden.... a British ship comes in with a settler and builds a new city right smack in your territory? Well, I do. I mean, take the early US for example, can you imagine a British explorer coming over to unsettled Kansas and claiming that land for England?
    Great idea! It doesn't rule out the need to settle your own land, but it also means if you want to take those last few acres of what is clearly someone else's land, then you had better be ready for trouble!

    I may have mentioned this, but I don't recall so:

    I would like to see official declaration of war be a seperate thing than committing an act of war. This is one thing that MoO3 did pretty well (maybe earlier ones, I never played that series until 3)... if I attack another civs units it will surely piss them off, but it migh not cause a war. If a huge empire I share a giant unguarded border with takes over one tiny useless island that I own, maybe I don't want that to spark a huge war.

    So when somebody attacks you or does something, you get a popup saying "the Incans' latest actions could be grounds for a declaration of war. Will we declare a state of war on the Incan nation?"

    Easy to do, adds a bit of depth and realism. Also, imagine playing the odds... "I MIGHT be able to take out this settler without angering Rome's fifteen Legions..."

    How about being able to swap the 'cabinet' members around a little? Maybe put the military guy in charge of culture:

    Comment


    • Terrorist units- should be able to build terrorist units that act independently of your civ disrupting your enemies infastructure and helping to cause rebellion in cities that have your people.
      What can make a nigga wanna fight a whole night club/Figure that he ought to maybe be a pimp simply 'cause he don't like love/What can make a nigga wanna achy, break all rules/In a book when it took a lot to get you hooked up to this volume/
      What can make a nigga wanna loose all faith in/Anything that he can't feel through his chest wit sensation

      Comment


      • Originally posted by Fosse

        I would like to see official declaration of war be a seperate thing than committing an act of war. This is one thing that MoO3 did pretty well (maybe earlier ones, I never played that series until 3)... if I attack another civs units it will surely piss them off, but it migh not cause a war. If a huge empire I share a giant unguarded border with takes over one tiny useless island that I own, maybe I don't want that to spark a huge war.

        So when somebody attacks you or does something, you get a popup saying "the Incans' latest actions could be grounds for a declaration of war. Will we declare a state of war on the Incan nation?"

        Easy to do, adds a bit of depth and realism. Also, imagine playing the odds... "I MIGHT be able to take out this settler without angering Rome's fifteen Legions..."

        That is a great idea. So many times another civ has popped down "in my territory" but I didn't want to start a war with them to get rid of it. If I had the chance to take that city out and that action may not lead to war, that would be cool. I guess your reputation might take a hit and the other civ's likliehood of declaring war would depend its attitude towards you.

        Neat idea
        "Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

        "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759

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        • A few things I´d like to see:

          1) IMPASSABLE MOUNTAINS. That is- until you discover how to build TUNNELS. Might add more depth as to where to build your cities.

          2) BRIDGES. That can connect lands with one square of water between them.

          3) CHANNELS. The "opposite" to bridges. Makes it possible for ships to pass through one square of land surrounded by water. Perhaps with a toll for everybody but the owner/builder.

          Comment


          • I like Canals.
            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
            Strategy:The Machiavellian Doctrine
            Visit my WebsiteMonkey Dew

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            • the two things that annoy me most in CIVs 1-3 are:

              1. crummy AI. It cant be that hard to make an AI that sometimes plays like a human being, eg massed attacks, massed arty, etc
              2. foreign units moving in your teritory. the teritory of a civilisation should be regarded as inelligable for movement unless war is declared or a right of passage treaty is in force

              Comment


              • impassable mountains are a good idea - i did a small mod that implemented this - just make all ground units (except workers) wheeled and make a new unit (mountain infantry)

                what would be nice is mountains that do damage to units that enter them (mountains killed more of hannibals men then the romans)

                Comment


                • Originally posted by mindragon73
                  A few things I´d like to see:

                  1) IMPASSABLE MOUNTAINS. That is- until you discover how to build TUNNELS. Might add more depth as to where to build your cities.

                  2) BRIDGES. That can connect lands with one square of water between them.

                  3) CHANNELS. The "opposite" to bridges. Makes it possible for ships to pass through one square of land surrounded by water. Perhaps with a toll for everybody but the owner/builder.
                  hi ,

                  its always funny to see when you have flagged in the editor mountains as unpassable by wheeled units , .... and then they move over it , ......

                  same when you flag a terrain as "dont settle" , .....

                  Firaxis this needs to be fixed , .....

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                  Comment


                  • Originally posted by lameduck998
                    impassable mountains are a good idea - i did a small mod that implemented this - just make all ground units (except workers) wheeled and make a new unit (mountain infantry)

                    what would be nice is mountains that do damage to units that enter them (mountains killed more of hannibals men then the romans)

                    Impassable mountains are not realistic. As you pointed out Hannabal crossed the Alps; they hindered him but did not STOP him. Although Hannibal lost many men in the crossing he still remained a viable threat to the romans even after losing a third of his forces (which he made up after spring of recruitment in the Po river valley) Also many other forces have used mountain trails or bases in times of war (tora bora was a mountain base)

                    Having mountains impassible would not be realistic and would hinder or drastically change the gameplay, and IMO is not necessary.

                    PS. The battle of Zama caused far more casulties to Hannibal than the crossing of the Alps


                    Stonewall: I like your act of war idea very much and it would add more depth and reality to the game, provided that safeguards are used to prevent exploits (I don't want the AI to ignore Pearl Harbour type assaults) and a little work would be needed to adequately balance the force needed to declare war (should be tied to race's aggression level)
                    * A true libertarian is an anarchist in denial.
                    * If brute force isn't working you are not using enough.
                    * The difference between Genius and stupidity is that Genius has a limit.
                    * There are Lies, Damned Lies, and The Republican Party.

                    Comment


                    • Maybe, if possible, they should make crossing mountains (especially the snow-capped mountains) cause 1 HP of damage to units.
                      "When we begin to regulate, there is naming,
                      but when there has been naming
                      we should also know when to stop.
                      Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                      Comment


                      • hi ,

                        an nuclear weapons and stealth reducing treaty like start would be nice , ....

                        and icbm's should go into a silo

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • PS. The battle of Zama caused far more casulties to Hannibal than the crossing of the Alps


                          i was refering to hannibals italian campaigns

                          but point taken

                          but mountains still irk

                          Comment


                          • I'd really love to see the idea of playing several maps at once reintroduced and expanded. I loved it in ToT. Changes the game completely.
                            The monkeys are listening.

                            Comment


                            • Well, I didn´t mean that ALL mountains should be impassable, just some. There could be different kinds of mountains. Then, for instance, if you placed a city in a spot where it´s almost surrounded by impassable mountains, it would be harder for the enemy to invade.

                              Another thing which I find a bit funny is the railroad. Doesn´t it make travelling almost like teleportation?

                              Comment


                              • The RR movement is another issue in which I like as is. Yes, it does seem at times to be like a transporter rather than RR, but if you actually look at the change in transportation cost and speed that actually took place then it doesn't seem to be terribly out of line when compared to real life.

                                Lets look at a real life example

                                * a person walking can travel aprox 10-30 miles in a day depending on the persons physical fitness.

                                * A person using a horse can travel approx 50-75 miles in a day if the horse is relitively healthy (and usually a day of rest would be needed afterwards).

                                * The average RR could travel 25-35 miles per hour and could travel over 500 miles in a single day.

                                So the actual increase in speed per day with RR is between 425-490 miles per day, and up to a 5000% increase in efficiency.

                                So if a road allowed a movement of 3 and increased that by 5000% would mean that you would have a unit move 150/1 over RR. It was simply more practical to allow for infiite movement over RR's
                                * A true libertarian is an anarchist in denial.
                                * If brute force isn't working you are not using enough.
                                * The difference between Genius and stupidity is that Genius has a limit.
                                * There are Lies, Damned Lies, and The Republican Party.

                                Comment

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