yes, i get it know fosse. should of got it from your first post...
hmm, now that idea i do like better than Stefu's (no offense Stefu, but you make too much of religion for a civ game - esp. with the messiah unit conversions)
in fact, its a very good idea - but for me, it abstracts religion a bit much - all 'religious' nations would have the same effect, so there would be no difference or division between them. i kinda liked the idea of religions having unique social and cultural effects.
and in practicular, the crusades and the rise of Islam and how it is today. but perhaps the "Fundamentalist" government could cover that - it would encourage military spread in the name of the State Religion.
Actually, it sounds like a good idea!
though, it would leave out the function of coverting and spreading your own religion to others for the advantages of cultural influence and diplomacy, the whole jihad/crusade missionary thing. i kinda liked that also.
but, whichever would work out better and appeal more.
lets keep the ideas flowing!
hmm, now that idea i do like better than Stefu's (no offense Stefu, but you make too much of religion for a civ game - esp. with the messiah unit conversions)
in fact, its a very good idea - but for me, it abstracts religion a bit much - all 'religious' nations would have the same effect, so there would be no difference or division between them. i kinda liked the idea of religions having unique social and cultural effects.
and in practicular, the crusades and the rise of Islam and how it is today. but perhaps the "Fundamentalist" government could cover that - it would encourage military spread in the name of the State Religion.
Actually, it sounds like a good idea!
though, it would leave out the function of coverting and spreading your own religion to others for the advantages of cultural influence and diplomacy, the whole jihad/crusade missionary thing. i kinda liked that also.
but, whichever would work out better and appeal more.
lets keep the ideas flowing!
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