Ack. The road building mechanism is actually one of the refined things that shouldn't be tinkered with.
The idea has stayed unchanged from Civ to Civ3 for good reason. As it stands, Civ is a 500+ turn game. I doubt Civ 4 would be any different. Players spend most of the game building roads and improvements around their cities. It is usually only until the last 50 turns or so that a decent player can expect to experience having TOO MANY workers around. And usually, pollution and conquest keeps those workers pretty busy doing new things.
If we go and introduce fibre optics, telephone lines and all this stuff, it adds nothing to the game, except force gamers to repeat the same process.
A possible improvement to the road model is to take the road upkeep idea suggested and couple it with improved worker efficiency. This means workers can do things faster. This would make them more valuable to have around, and at the same time reduce the need to have an army of 20 workers running around.
Anyways...
I do like the road improvement idea. But Civ isn't a road building game. Railroad and standard road is about as detailed as you really need to go. A third type of road may be feasable, but imagine each facet of the game being expanded by just 1 extra option. You'd get a game so large that it becomes unplayable.
I feel strongly that Civ 4 should avoid messing up things that work, or increasing the tedium of playing the game.
Civ 4 will reinforce things in Civ1, 2, and 3 that are fun to players.
And let's be honest here. Warfare is where it is at. We should get more UU's for each Civ. Maybe we should also get culture specific buildings.
And a new facet that has come to the forefront in Civ3 with our kind of computing power is the diplomacy aspect. I would expect a major improvement in that direction. More formal alliances may be possible. Something like NATO, where groupings of civilizations could enter into a comprehensive alliance.
Lastly, one thing we will likely see improvement or an ovhaul is the culture thing. I have a feeling Culture may be dropped for something more appropriate in Civ4. Sphere of influence is probably more appropriate. In this case, the border around each city could be affected by your culture buildings, military size, and overall cultural and economic rank of the Civ.
The idea has stayed unchanged from Civ to Civ3 for good reason. As it stands, Civ is a 500+ turn game. I doubt Civ 4 would be any different. Players spend most of the game building roads and improvements around their cities. It is usually only until the last 50 turns or so that a decent player can expect to experience having TOO MANY workers around. And usually, pollution and conquest keeps those workers pretty busy doing new things.
If we go and introduce fibre optics, telephone lines and all this stuff, it adds nothing to the game, except force gamers to repeat the same process.
A possible improvement to the road model is to take the road upkeep idea suggested and couple it with improved worker efficiency. This means workers can do things faster. This would make them more valuable to have around, and at the same time reduce the need to have an army of 20 workers running around.
Anyways...
I do like the road improvement idea. But Civ isn't a road building game. Railroad and standard road is about as detailed as you really need to go. A third type of road may be feasable, but imagine each facet of the game being expanded by just 1 extra option. You'd get a game so large that it becomes unplayable.
I feel strongly that Civ 4 should avoid messing up things that work, or increasing the tedium of playing the game.
Civ 4 will reinforce things in Civ1, 2, and 3 that are fun to players.
And let's be honest here. Warfare is where it is at. We should get more UU's for each Civ. Maybe we should also get culture specific buildings.
And a new facet that has come to the forefront in Civ3 with our kind of computing power is the diplomacy aspect. I would expect a major improvement in that direction. More formal alliances may be possible. Something like NATO, where groupings of civilizations could enter into a comprehensive alliance.
Lastly, one thing we will likely see improvement or an ovhaul is the culture thing. I have a feeling Culture may be dropped for something more appropriate in Civ4. Sphere of influence is probably more appropriate. In this case, the border around each city could be affected by your culture buildings, military size, and overall cultural and economic rank of the Civ.
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