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  • #16
    Two more Civ4 suggestions here:
    -Add more to diplomacy, like Dida said. Like a world council, UN type deal. It was in SMAC, why is it not in Civ3 (or Civ4 i guess)?

    -GET RID OF "OVERCROWDING" RIOTS! It wasnt until recently when i realized how stupid they really are. They are unrealistic, who whines about having too much food, especially in ancient times. It also occured to me that its really only an easy way to make the game harder without having to put extra thought into it. Why bother with having actual reasons for the populous to be angry when you can just make them angry for having too much to eat? Damn their hides.
    Shouldn't you be dead or something?

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    • #17
      we should have a option to set a millitary unit to auto attack, kinda like the options for a worker. If polution pops up it just fixes it. that way if your being attacked bombers would just defend. or a auto pillage for units. It shouldn't be a difficult patch, the computer dose it. I would even pay for a patch to do that. it would save on micro management.

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      • #18
        The Aussie Lurker brought up resource and luxury problems... I agree that this is a system that needs to be fixed.

        I'd like for each instance of a strategic resource to provide X number of specific prodcution points per turn, and have a limited number of production points it is capable of producing over the course of the game. Points you don't use that turn could be stockpiled for some resources (oil), and simply not be extracted for others (iron).

        Units and certain buildings would cost Y number of specific production points to build, and Z to upkeep.

        So it might take ten units of oil to build a tank, but then one unit of oil per turn to keep that tank running. So if you lose your access to an upkeep resource, you could find part of your army greatly reduced in its effectivness.

        The current "do they have it, or not" system is better than nothing, but still severly broken.

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        • #19
          Remove science trading. Make techs spread among civs who likes each other.

          Bring back FUNDAMENTALISM!!!

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          • #20
            For the love of God, more modding options!

            That's what has given Civ 2 and CTP2 such a lifespan...

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            • #21
              I agree with Trip. Modding is paramount
              Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

              https://youtu.be/HLNhPMQnWu4

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              • #22
                Hi, I'm glad people are still thinking of ideas they'd like to see in Civ.

                I find this site fun for thinking up ideas for new stuff.

                I AM MAKING MY OWN GAME which is similar to CIV, called Mantra , its made from scratch in C++ and directx.
                Its mostly 3D and the battles are in real time, giving more strategic options like mass combined assaults and vehicle chases etc.

                I am going to put in trading and economies as well as complex millitary simulation/arcadey battles.
                There will be private and public industries depending on government types and legal rules, which you can invest in or close down , or run as your country. Companies can help spy on enemies too, by getting offices set up in foreign cities, and buying up enemy cities industry.
                Production can also be exported , to simulate how goods are moved to other countries to help build or provide for cities needs.

                I'm mainly concentrating on the millitary and city/building construction to begin with, and i'm not sure if I will have a full AI enemy function yet or have it multiplayer, but its mainly single player currently, as its partly plot based, with missions and sub plots.
                Future versions will have a full civ like nation simulator,
                with more city and population management, and greater diplomatic cooperation and alliance between civs etc.

                Millitaries will have varying support and fuel costs, depending on unit types, with morale and independant unit AI affecting play(they don't just jump becuase you tell them to, a HQ value defines how disciplined and trusting of you the unit is, they can even mutiny or join an enemy side)
                Stealth values come into affect also, if a unit can't identify another if its hidden in smoke it may attack it before knowing who the other is, even if they are on the same side.

                Going back to economies, it will have a more advanced resource system, where the quantity of resources you have is important, as each unit takes a certain amount of your coal reserves away, and big armies need lots of oil or ammo to be maintained.
                Raw materials need to be processed in factries into food and building materials etc, and can be sold for a higher value to you or others peoples.

                I'm trying to put as many good ideas as I can into this game, I'm thinking of getting a forum set up for it.

                I'm about 5 years into this commercial project, and still needing coding/design/art/sound testers for help.
                Much of the graphics and basic game engine software is working.

                To start with i'm basing this on a defined plot set in another dimension , its a science fiction game. It starts with pre industrial technologies though, as the dimensions physical laws make producingelectricity and such entirely different from earth.
                Earth will appear in the game later however, which you have to liberate from its fascist rulers, you play as a human Jupiter colonial coalition yourself.

                The games 3d landscape is working, with smooth clipped seas, that curve around the shoreline and show the seabed too.. good for submarine naval warfare or undersea city building, or for finding sunken hitech alien spacecraft.

                This is just a taste of what this game will look like as far as has been designed so far.

                Admiral PJ
                Peter J T at VIRE Technology (t)
                mail: zeus@artpac.demon.co.uk
                former member of PTWDG team Lux invicta.

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                • #23
                  Having problems with the RNG?

                  Give each era of units a bonus in Hp. This will minimize the crappy RNG system. I usually mod my units to have a 2 hp increase with each tech improvement and it works much better than unmodded games.

                  On other topics:

                  Fortresses should have a ZOC, What was Firaxis thinking?

                  Diplomacy needs to be improved and UN should function like the planetary council in SMAC....

                  Cruisers need to comeback and destroyers should be able to spot subs (make a tech advancement for SONAR if you must!)

                  Guerillas need to be modded (why should these be built (they are ok for the upgrade of MEI's but there should be other reasons for them to exist),

                  Need other units able to make Amphibious Assaults its absurd that a one tile island city cant be taken until the modern age or to be blocked from landing by a wall of workers or outposts.

                  And Trip is correct a more robust editor is urgently needed (esp with diplomacy editing for scenerios)
                  * A true libertarian is an anarchist in denial.
                  * If brute force isn't working you are not using enough.
                  * The difference between Genius and stupidity is that Genius has a limit.
                  * There are Lies, Damned Lies, and The Republican Party.

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                  • #24
                    Fortresses in Civ3 already give a ZOC,
                    to any unit even if the unit dosen't normally have ZOC.
                    I think it attacks using its attack value for ZOC attacks, so put an attackand defence unit in a fortress, and only 1 ZOC per unit.

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                    • #25
                      PJ,

                      show us some screenshots pls
                      btw what did you think of my suggestions

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                      • #26
                        military unit's role in Civ should reflect their real role in life.
                        for example, Ageis cruiser is mostly used for anti air warfare and not anti sub.
                        and is Mech Inf that much more powerful than regular Inf defensively?
                        Even if a battleship is down to 1 life bar, how can it be sunk by a galley? I meant, no matter what the galley does, there is no way in hell it can sink a battleship.
                        ==========================
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                        • #27
                          Admiral PJ, they're refering to giving fortresses ZOC the way Civ 2 had. So if you built two fortresses with a space between them, an enemy would have to either take one of th fortresses or find a way around them.

                          That would make fortresses far more valuable and fun to use, and I support giving them this Civ2 style ZOC.

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                          • #28
                            I, too, do not like the way they currently do "Overpopulation Riots". There IS a better way. Basically, in each era, there should be AT LEAST one improvement which can be described as "Infrastructure". This can include water distribution systems, sewege systems, intracity transport networks, communications networks and the like! Instead of population being limited by a lack of an Aqueduct, for example, the population should still be allowed to grow-but each new "resident" will appear as automatically unhappy (untio you build that Darn aqueduct)! Thus, without the proper infrastructure, you get a TRUE overcrowding effect, and riots will result!
                            It isn't really that hard-and CtP 1 and 2 did it!!

                            Yours,
                            The_Aussie_Lurker.

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                            • #29
                              EVENTS

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                              • #30
                                In this thread I had put some ideas of mine. It can't be added in civ3 so maybe civ4.
                                Try and look if you want

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