The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Tuomerehu
I I forgot it . Now it's edited, so no chance of misunderestanding. Hope it's not considered offensive
Now is better
Sos groso, sabelo!
"Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile
"En el fútbol la que manda es la pelota" - Ángel Cappa
Well, not so much when you play on huge maps, as I do. In my current game I am conducting a late-game war and I have something like 200 modern armor, 150 mech infantry, 125 bombers, 100 radar artillery...it takes an ungodly long time to move all that stuff around and make proper use of it, expecially given the weird unit-selection algortihm the game uses. Early-game wars are actually fun because they involve <50 units per side and are usually over quickly. Later-game wars are just tedious.
I agree that Civ2 was more fun that Civ3, and its mainly like, Ubergeek pointed out, because of the ridicuouls amount of units reqired to win a war in the modern era and the time it takes to move them, attack, etc. The micromanagement just becomes ridicuouls. Even on a regular map, which i play, i have around 100+units to manage during a war, its tedious, even with armies to do so. The one thing i liked about the shield concept was it limited the size of the armies that could be fielded, unlike the money based one which though it frees up resources, allows for armies of extremely large size. I think that perhaps a combination of shields and money whould have been a better fix. But the main thing is that combat in mid-late game are tedious. That coupled with the slowdown in the gameplay makes the game more booring than Civ2 was and a whole lot less fun.
I actually find the wars in Civ 3 more enjoyable and realistic (except for the HP problem).
I don't prefer the larger maps cause large/huge map games in general are slower, nevermind the war efforts.
I don't have much trouble moving units as the j key works wonders (even on bombers) and I attack 1 city at a time, unless splitting becomes worthwhile.
Just for the record, I recently retried a civ 2 game and realized why civ 3 is more enjoyable for me.
badams52, I agree that the wars in Civ 3 are much more realistic than those in Civ 2, especially in the late game. In Civ 2 I routinely took over huge, continent spanning enemy civs with a force of half a dozen tanks -- try that in Civ 3 and see how far it gets you. Civ 3 forces you to use combined arms, air cover and artillery (I modifed the bomber, stealth bomber, and all artillery units to make them rather deadlier) and sound tactics if you expect to win.
But just because it's more realistic doesn't mean it's more fun. Seriously, on a huge map, a late-game war is just a pain in the dong. Can I say "dong" on Apolyton?
personally, I feel the thing that civ3 needs to take from SMAC is the nuclear weapons. The civ3 nuke is NOTHING compared to global busters in SMAC. SMAC is MUCH more realistic too. You drop a nuke, you level a city (now days, a country). Also, chemical/biological weapons need to be added
The only thing that kept SMAC from being a great game was the color scheme and some of the graphics, it had awesome gameplay, great ideas, and more over was FUN!!!(kinda , i think alot of us were disappointed in Civ3 for not being as fun as its predessors. I've gone back to civ2 now that i've found a copy for my mac. and i hope to find a copy of smac for my mac as well, i don't have the time nor the patience anymore to spend time moving around 100+ units for a war and having really odd combat situtations occur.
as for the planet busters, the whole concept of that(the change of terrian) really only whould work for a far in the future tech, although i think that forest and jungles should be destroyed if they are in the center square(plus i think they should cause far more casualties than they do).
People downplay the "bells and whistles," but I think that is precisely what made SMAC so much more fun than Civ3. The quotes with each discovery or new building, the amazing wonder movies, the atmosphere of the interface... Civ3 may have resources and trade and better AI, but it doesn't have the SOUL.
It also slows down to ungodly speeds, but that's a wholely other discussion.
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
Originally posted by CivPatriot
The only thing that kept SMAC from being a great game was the color scheme and some of the graphics, it had awesome gameplay, great ideas, and more over was FUN!!!(kinda , i think alot of us were disappointed in Civ3 for not being as fun as its predessors. I've gone back to civ2 now that i've found a copy for my mac. and i hope to find a copy of smac for my mac as well, i don't have the time nor the patience anymore to spend time moving around 100+ units for a war and having really odd combat situtations occur.
I agree here with CivPatriot, the color scheme was a major bane on the eyeballs. It also kinda made you angry for no reason, (too much red I guess) don't know if you guys also felt like this.
I'm not very knowledgable about any SMAC mods out there (I always played the vanilla version) but I wonder if no one tried to make an Earth mod out of the game. Lot's of work but it would've been cool.
A true ally stabs you in the front.
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SMACs horrible AI and uber-weapons kept it from being a great game. That and I hate the damned fungus. But anyway, I felt Civ3 took a good number of ideas from SMAC and implemented them well, missed a few while it was at it but it didn't bring any of SMACs bad features either.
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
Originally posted by ChaotikVisions
SMACs horrible AI and uber-weapons kept it from being a great game. That and I hate the damned fungus. But anyway, I felt Civ3 took a good number of ideas from SMAC and implemented them well, missed a few while it was at it but it didn't bring any of SMACs bad features either.
Finally, a voice of reason. SMAC was and will always be a sci-fi adventure. Those of us who prefer a human world's simulation played SMAC only to find it unworthy of being satisfying. SMAC was SMAC and while it might be enjoyable for those who love a TBS game and don't mind the bad sci-fi (if you read Isaac Asimov's Nemesis you will notice a similarity between the two but Asimov did a much better job telling the story), it was just a waste of money for me.
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