*Updated with over 50 new links
*Added a table of contents and updated
THREAD 1817 http://www.sidgames.com/forums/HTML/56054tp.cfm (SIDGAMES BASIC LINK)
RELATED THREADS II
(The Second Holy Incarnation [Written on Easter Day ])
Related Threads: Taking the guesswork out of the new topic
Here is a large linkage list of all threads related to each other
Must Reads-
Maps-
The Map.... Again
Units-
"Unit Workshop" Module List
Civilizations-
Tribes 0.1
Tribes-
Cities 0.1
Game-
Civ3 editing tools: what do *you* want to see
0. Table of Contents
1. Nuclear War
2. Map
2a. Roads and Railways
2b. Borders
2c. Disasters
2d. Weather
2e. Terrain Improvements
3. War
3a. Units
3b. Production
3c. Unit Workshop
3d. Unconventional Warfare
3e. Air Warfare
3f. Leader Units
3g. Refugees
3h. Sea Warfare
4. Game
4a. Editors
4b. Operating Platforms
4c. Advisors
4d. What not to have in an upgrade
4e. Turns
4f. 'Borrow' From these Games
4g. Artificial Intelligence
5. Civs
5a. Governments
5b. Revolution
5c. Government Heads
5d. Diplomacy
5e. Government Options
5f. Minor Civs
5g. Number of Civs
6. Wonders
7. Tech Tree
7a. Research
7b. Technologies
8. Trade
9. Space
10. Religion
11. Cities
11a. City Improvements
11b. Too Many City Solutionmodels (ICS)
11c. City Screen
12. Graphics
1. Nuclear War
001993 warheads
001978 Nuking Opponents
001882 Nuclear War=Deserts
001781 Nuclear Weapons
001711 Why are Nukes available to everyone?
001570 Nukes (The title alone will attract you to this topic)
EC3 Fix #18 - IMPROVED NUKES
2. Map
002110 World parameters FreeCiv style
002089 what about changing the landscape??
002067 Vote: Should the map-generator be scrapped?
002066 The 'Terrain Workshop'
002035 Map viewing
002034 Ice
001965 The Map...yes, I know this has been discussed before
001938 Bigger Map
001935 Globe-like world map.
001882 Nuclear War=Deserts
001866 A special resource seed request
001857 Space Colonization, Mars, Venus, Saturn etc
001855 Terrain model for Civilization III
Cities, and your Capital. . .
001741 The Map - Spherical Globe in 3D ... like Populous 3
001725 Is random maps a AI weakening factor?
001705 Please, take a vote! Pre-release an concept map-editor
001704 Irrigation, minning and roads
001674 A novel idea - Icebergs
001673 Should civ3 look like this?
001670 Damage from "unfriendly" land-types?
001660 New River Idea
001645 Rotate-able Map
001611 Automatic Polar Caps
001591 Fortifications: Digging In
001565 Zones of Control
001557 Crossing mountain ranges and rivers
001493 The Map.... Again
2a. Roads and Railways
001941 Reasonable use of terrain improvements
001788 Great Idea, Please Read!
Improved Road & Rail Rules
001706 rivers & estuary's & seastraits & bridgebuilding
2b. Borders
001959 Rivers- between, not through, map squares
001762 National Borders. . .
001690 Natural Borders
BORDERS (ver1.1): Hosted by CyberShy
BORDERS (ver1.0): Hosted by Lancer
2c. Disasters
001644 The Sinking of the Kursk and other disasters...
001637 famine should create unhappiness
2d. Weather
001930 Weather anyone?
001786 The River, The Mountain, The Weather
001593 Anything happening on the weather front?
2e. Terrain Improvements
002045 walls as TIs
001639 Fortifications
001631 Buildings outside cities
3. War
002090 The Battlemap
002052 If Firaxis is kind enough...
002046 first civ3 units revealed!
002042 Ranged Combat
002030 Mercenaries
002007 What about a "grief-factor" over killed units, in Civ-3?
001985 Units using citizens
001970 Early start
001957 A major flaw in ALL Civ games
001950 Units, whats your thoughts??
001942 Unit evolution, a use of the veteran status !
001931 spies, railroads, nukes, world, final frontier... stuff
001906 Getting Lost
001904 Capturing Units
001863 Improved veteran status
001811 How to make going to war Harder
001794 Level of Realism in War
001764 Combat...
001751 Taking over city
001743 War & progress
001701 Deserters
001700 Tactic Upgradees
001695 Clear the road!
001694 Capturing Units
001650 Advanced Tactical Warfare
001633 Supply for military unit
001628 Military units - too much micromanegment
001586 Supplies
001577 Missile Defence Shield
001156 Unit Facing/ Formation
EC3 New Idea #34 - Automatic Patrolling
Trading Military Units
Seizures
Getting Lost
Unit Support
3a. Units
002106 ADD model to CivIII
002103 Build Hit Points not Units
002088 Units- How will they work?
002002 Unit appearance
002001 Units
001852 Army Corps of Engineers
001763 Units units units!!!!
001761 Ranks in the Military. . .
001703 Land/Sea Mines
001684 Stacking units
001608 Make different Armor types?
001601 Yet Another Unit Idea...
001554 More use of damage points
UNITS v3.0 (hosted by technophile)
Refueling
3b. Production
001841 Production
001749 Unit Production
3c. Unit Workshop
001962 Units and the Unit Workshop
001879 Vehicle Chassis, Ship Chassis, Chassis Ideas
001738 unit workshop
001627 "Unit Workshop" Module List
001617 Millitary Design Modules
001613 Civ Customized Units?
001602 A Civ III Unit Workshop Model
001587 Military design.
Unit Construction
3d. Unconventional Warfare
001961 Engineers and Building cities
001867 New Unit for Civ 3 Idea
001828 Fifth Columnists
001805 Terror
001731 Espionage
001596 Commando Units
3e. Air Warfare
001940 Chassis Idea: Balloon; Improvement Idea: Balloon Defence.
001905 Air Warfare
001802 Radar Stations/Spy Stations
Air Combat
3f. Leader Units
002108 Five implementations of Generals and their foreseen problems
001862 Whats the biz with Armies, Generals, Campaigns?
001808 Leaders... please read you oldies
001708 Mining Gold and Heroes are Vital
3g. Refugees
Refugees
Refugees
Q: Smacx has "refugees??" - how about CivIII?
3h. Sea Warfare
Submarine Warfare
4. Game
002105 About health and protective border tolls
002102 Rush Buy
002101 Gradual improvement
002093 SMAC-Civ 3 connection
002091 Financial Victory
002084 Easier to use pictures
002074 Tweakable Models?
002057 Poll: Top-10 most important changes
002036 Clickomania! Learn the lesson, Firaxis!
002032 Miscellanous Suggestions from a Veteran Scenario Builder
002031 Langoliers
002029 Enjoy Civ3 or Civ10?
002022 Barbarians
002020 Happiness Pool
002016 Slavery
002009 Your empire, the challenges that civ-3 should have
002003 How many units can stay on one tile?
001992 Quotes with advances
001986 Pollution
001969 Corporations
001968 Underground, Underwater cities and other ideas
001943 Victory Condition: Unity
001934 Public Works Or settlers/engineers???
001924 new idea: utopia society
001919 Column #142; By Raingoon
001916 File Formats (Scenario discussion)
001915 Fundamental philosophy of an empire building game II
001912 Civ-3 Windows-style interface with skins, anyone?
001903 Plague
001888 windowed vs non windowed.
001883 What does Civilization mean?
001872 a couple my thoughts
001864 Civers Edition vs. Standard Edition
001861 MP3 Music in Civ3?
001859 Countries, culture and technology
001844 Global concerns
001832 Mantra for Civ3: Simple yet Complex
001831 Some unwritten gamedeveoping rules of thumb
001826 Replay Mode
001825 The Theory of FUN
001810 Game Scoring
001799 Strategy vs. Tactics
001775 Poll: Strategy-game or a world-history simulator?
001748 One small thing that may have been mentioned (Find City Option)
001742 When will Civ3 end?
Civ-3 is installed and you about to doubleclick that shortcut...
Theory on Strategic Gameplay - KISS? or KIRS?
pbem - game server
About slowly changing time/era-related premises
Strategic Oil Reserve
2-Player Civ
game progression suggestion
The concept of Slavery (also: hut-popping)
What's your platform?
Mutually assured distruction
Major End game inbalance.
I found another error with the game, anyone notice this before?
Multiplay only Civ3
How about a Journal?
Ministries
New Commands
Starting Over
More action
Strange Encounters of the Pathetic AI kind
Real Time Civilization?
Replayability
Life After Death
Provinces
Country Side and Towns
City and unit limits
Civ III Engine Proposal
The all time greatest idea: Replay movies...
throne room
History book as an ending of the game
CIV III as an RTS !?
How to portray the rise and fall of great powers in Civ3
Civil Wars in CivIII
EC3 New Ideas - Final Drafts
EC3 Fixes - Final Drafts
EC3 New Idea #37 Disease
SE MODELS v3.0 (hosted by no one)
RADICAL IDEAS (ver 2.0): Hosted by korn469
Disease
Limiting Micromanagement
Water Supply
4a. Scenario Editors/ Game Editors/ Map Editors
Extra Improvement Slots
Civ3 editing tools: what do *you* want to see
13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts?
Scenario Creation
Game-editor
A faster scenario-editor could save the day
Civ3:Suggestion2 - World Creator Utility
scenarios, scenarios, scenarios!!!!!!!!
Scenario editor - What does it need?
4b. Operating Platforms
Civ 3 for...
Will There Be a Macintosh Port of Civ III?
4c. High Council/Advisors
War Council
You? or President?
Military Advisor Screen
Council Notifications
Secretary of Defense
The Civ 3 High Council?
4d. What not to have in an Upgrade
please DON´T change too much!! - PETITION
"Improvements" that would stop you from buying the game
The art of destroying a game-upgrade
NO Change fo the sake of Change!
4e. Turns
800-1000 turns in CTP-2 (confirmed). What about CIV-3?
turns again
More ancient turns
Taking ages. . .
4f. Borrow From other Games
slic in civ3?
the ea-sports model
Civ-2 also in Civ-3 - Is it only me?
Include good ideas from CTP
Replay after the game. (ala Civ 1)
Borrow from other games....
4g. Artificial Intelligence
AI personality file
I might have solution for 64 civs, not working on slow comps
'Artificial' Intelligence
5. Civs
Neutral Civs
Spontaneous Starts
Customize civilizations
Dynamic Civs
Improvement-related empire size limits?
Extraterrestial Civs
people percents
Unlinking personalities to A.I. civs
Huge Maps/More Civs
Just Figgured something out!!!
Restarting Civs : More Realism
"Custom" option for AI civs
A newer more greedier Civ...
A treiste on traits
Civ Differences
Tribe Colors Idea
The Creation of Differences between Civs.
List of Civilizations
Off-Map Civilisations
Tribes 0.1
Should civ attitudes affect trade?
Civ 2 Standard Changes
civ3 to include a full set of nationalities
New poll: Number of civs
Civilizations version 3.0 hosted by Me
More realistic civ splits
Colonies
5a. Revolutions
Yet another Revolution Thread (Chose your own Adventure!)...
Government, revolutions, and structure and policy part 1
Cities in Disorder succeed from the Union
Revolutions
EC3 New Idea #16 - Rise and fall of empires
5b. Governments
A third state between anarchy and order
A new SE proposal !
Down With "Prepared Governments"!
Government
Political Victory
Coalition/ Emergency government
Governments
The Communist Problem
5c. Government Heads
Role of personalitys/leaders
5d. Diplomacy
Diplomacy idea
What's wrong with 99% of Diplomacy (IMO)
Trading Units
More on econ, and diplomacy, less on warfare
Political Victory
Diplomacy
Diplomacy at Work
opponent attitudes
A better diplomacy
Bitter wars, bitter enemies...
Levels of diplomacy
Diplomacy
Diplomacy with other nations
Diplomacy - new summary, 2.21
Diplomacy - Atrocities
Diplomacy - spy operations
Diplomacy - list of treaties
Diplomacy - trade menu options
Diplomacy - diplomacy screen options.
5e. Government options
Government Stability
More Government Choices
New Governments
Governments, policy and structure part II - Demcratic/Republican
Civ3 - Suggestion 1: United Nations
Three-Party System in Democracy
Election to the U.N.
5f. Natives/Tribes/Minor Civs
Neutral Civs
2000th Idea!
1st, 2nd, and 3rd World Countries
Native Agression
Down with "Minor Civs"!
Native peoples
Natives
5g. Number of Civs
A software engineer´s answer to the 32+ civ issue
Re:Speeding up the game with 100+ Civs
Speeding up the game with 100+ Civs
How many players should civ3 support?
6. Wonders
wonders realism and peaceful civs - some thoughts
Concept Wonders
Personal wonders
Allies sharing wonder abilities
The Internet: A Wonder or a Tech Advance
Wonders Of the World
Different Types of Wonder
Wonder Movies
Demi wonders
'Dud' Wonders
Top 10 of new tech
Feats of Wonder (a CTP2 idea)
civ 3 needs superwonders to change tech tree
Do we Need Wonders
Missing wonders
***TECH TREE***: Wonders of the Modern Age
***TECH TREE***: Wonders of the Industrial Age
***TECH TREE***: Wonders of the Renaissance
***TECH TREE***: Wonders of the Ancient World
Lessons for civ3: interesting buildings and wonders
Future age of Wonders?
WONDERS (ver 2.1): Hosted by EnochF
Wonders o' the world... the root of all evil?
6a. New Wonders
The Atlantikk Wall
Wonders
New Seven Wonders Project & Poll
The Big,Big,Big List of Wonders
West Point, ROTC and other wonders
The Olympic games wonder
Missile Defence Shield
Wonders of the World
7. Tech Tree
A tech tree that loses branches?
Research Multiple Techs at one time
More Techs with Social Support
Metallurgy canceled... OK, but why to everyone?
Forgotten Techs?
Civ III and Beyond...
Prereq for techs: having available resources
Advanced Tech Tree
More Advances
Making maps before mapmaking?
Knowledgeyou don't understand
Two Things I Want to Say
Back to the Future - Civ 3.
obtaining tech from others
***TECH TREE***: General Discussion
The tech tree
A More Diverse Tech Tree
7a. Research
Make Some Advances Harder To Research
Tech Effect by Age
Exploration=Science!
Science Teams
7b. Technologies
My complete technology tree
Tech List 0.1
Future Tech
Let's talk techs...
8. Trade
The Trade Model
The Economy
Trade=Production
Linking economics, alliances and warfare
More on econ, and diplomacy, less on warfare
Trade
Simultaneous, Market-Based Trade
Currency Trading
How to improve Trade: Non-Camelicidal methods
Why Save The Camel: A game perspective
Save the camel !!!!
Need money? Intermediate trade!
Commerce with armament
Trade Units
Trade=Tech-Research
A trade model 0.0
A Trade Model -- Give this a look
New Types of Trade
About caravans
Tradewindow.
"Corporations"
Comprehensive revamp of trade and infrastructure
A few thoughts about natural resources and trade.
Making Trade part of Production
Overseas Profits
*Added a table of contents and updated
THREAD 1817 http://www.sidgames.com/forums/HTML/56054tp.cfm (SIDGAMES BASIC LINK)
RELATED THREADS II
(The Second Holy Incarnation [Written on Easter Day ])
Related Threads: Taking the guesswork out of the new topic
Here is a large linkage list of all threads related to each other
Must Reads-
Maps-
The Map.... Again
Units-
"Unit Workshop" Module List
Civilizations-
Tribes 0.1
Tribes-
Cities 0.1
Game-
Civ3 editing tools: what do *you* want to see
0. Table of Contents
1. Nuclear War
2. Map
2a. Roads and Railways
2b. Borders
2c. Disasters
2d. Weather
2e. Terrain Improvements
3. War
3a. Units
3b. Production
3c. Unit Workshop
3d. Unconventional Warfare
3e. Air Warfare
3f. Leader Units
3g. Refugees
3h. Sea Warfare
4. Game
4a. Editors
4b. Operating Platforms
4c. Advisors
4d. What not to have in an upgrade
4e. Turns
4f. 'Borrow' From these Games
4g. Artificial Intelligence
5. Civs
5a. Governments
5b. Revolution
5c. Government Heads
5d. Diplomacy
5e. Government Options
5f. Minor Civs
5g. Number of Civs
6. Wonders
7. Tech Tree
7a. Research
7b. Technologies
8. Trade
9. Space
10. Religion
11. Cities
11a. City Improvements
11b. Too Many City Solutionmodels (ICS)
11c. City Screen
12. Graphics
1. Nuclear War
001993 warheads
001978 Nuking Opponents
001882 Nuclear War=Deserts
001781 Nuclear Weapons
001711 Why are Nukes available to everyone?
001570 Nukes (The title alone will attract you to this topic)
EC3 Fix #18 - IMPROVED NUKES
2. Map
002110 World parameters FreeCiv style
002089 what about changing the landscape??
002067 Vote: Should the map-generator be scrapped?
002066 The 'Terrain Workshop'
002035 Map viewing
002034 Ice
001965 The Map...yes, I know this has been discussed before
001938 Bigger Map
001935 Globe-like world map.
001882 Nuclear War=Deserts
001866 A special resource seed request
001857 Space Colonization, Mars, Venus, Saturn etc
001855 Terrain model for Civilization III
Cities, and your Capital. . .
001741 The Map - Spherical Globe in 3D ... like Populous 3
001725 Is random maps a AI weakening factor?
001705 Please, take a vote! Pre-release an concept map-editor
001704 Irrigation, minning and roads
001674 A novel idea - Icebergs
001673 Should civ3 look like this?
001670 Damage from "unfriendly" land-types?
001660 New River Idea
001645 Rotate-able Map
001611 Automatic Polar Caps
001591 Fortifications: Digging In
001565 Zones of Control
001557 Crossing mountain ranges and rivers
001493 The Map.... Again
2a. Roads and Railways
001941 Reasonable use of terrain improvements
001788 Great Idea, Please Read!
Improved Road & Rail Rules
001706 rivers & estuary's & seastraits & bridgebuilding
2b. Borders
001959 Rivers- between, not through, map squares
001762 National Borders. . .
001690 Natural Borders
BORDERS (ver1.1): Hosted by CyberShy
BORDERS (ver1.0): Hosted by Lancer
2c. Disasters
001644 The Sinking of the Kursk and other disasters...
001637 famine should create unhappiness
2d. Weather
001930 Weather anyone?
001786 The River, The Mountain, The Weather
001593 Anything happening on the weather front?
2e. Terrain Improvements
002045 walls as TIs
001639 Fortifications
001631 Buildings outside cities
3. War
002090 The Battlemap
002052 If Firaxis is kind enough...
002046 first civ3 units revealed!
002042 Ranged Combat
002030 Mercenaries
002007 What about a "grief-factor" over killed units, in Civ-3?
001985 Units using citizens
001970 Early start
001957 A major flaw in ALL Civ games
001950 Units, whats your thoughts??
001942 Unit evolution, a use of the veteran status !
001931 spies, railroads, nukes, world, final frontier... stuff
001906 Getting Lost
001904 Capturing Units
001863 Improved veteran status
001811 How to make going to war Harder
001794 Level of Realism in War
001764 Combat...
001751 Taking over city
001743 War & progress
001701 Deserters
001700 Tactic Upgradees
001695 Clear the road!
001694 Capturing Units
001650 Advanced Tactical Warfare
001633 Supply for military unit
001628 Military units - too much micromanegment
001586 Supplies
001577 Missile Defence Shield
001156 Unit Facing/ Formation
EC3 New Idea #34 - Automatic Patrolling
Trading Military Units
Seizures
Getting Lost
Unit Support
3a. Units
002106 ADD model to CivIII
002103 Build Hit Points not Units
002088 Units- How will they work?
002002 Unit appearance
002001 Units
001852 Army Corps of Engineers
001763 Units units units!!!!
001761 Ranks in the Military. . .
001703 Land/Sea Mines
001684 Stacking units
001608 Make different Armor types?
001601 Yet Another Unit Idea...
001554 More use of damage points
UNITS v3.0 (hosted by technophile)
Refueling
3b. Production
001841 Production
001749 Unit Production
3c. Unit Workshop
001962 Units and the Unit Workshop
001879 Vehicle Chassis, Ship Chassis, Chassis Ideas
001738 unit workshop
001627 "Unit Workshop" Module List
001617 Millitary Design Modules
001613 Civ Customized Units?
001602 A Civ III Unit Workshop Model
001587 Military design.
Unit Construction
3d. Unconventional Warfare
001961 Engineers and Building cities
001867 New Unit for Civ 3 Idea
001828 Fifth Columnists
001805 Terror
001731 Espionage
001596 Commando Units
3e. Air Warfare
001940 Chassis Idea: Balloon; Improvement Idea: Balloon Defence.
001905 Air Warfare
001802 Radar Stations/Spy Stations
Air Combat
3f. Leader Units
002108 Five implementations of Generals and their foreseen problems
001862 Whats the biz with Armies, Generals, Campaigns?
001808 Leaders... please read you oldies
001708 Mining Gold and Heroes are Vital
3g. Refugees
Refugees
Refugees
Q: Smacx has "refugees??" - how about CivIII?
3h. Sea Warfare
Submarine Warfare
4. Game
002105 About health and protective border tolls
002102 Rush Buy
002101 Gradual improvement
002093 SMAC-Civ 3 connection
002091 Financial Victory
002084 Easier to use pictures
002074 Tweakable Models?
002057 Poll: Top-10 most important changes
002036 Clickomania! Learn the lesson, Firaxis!
002032 Miscellanous Suggestions from a Veteran Scenario Builder
002031 Langoliers
002029 Enjoy Civ3 or Civ10?
002022 Barbarians
002020 Happiness Pool
002016 Slavery
002009 Your empire, the challenges that civ-3 should have
002003 How many units can stay on one tile?
001992 Quotes with advances
001986 Pollution
001969 Corporations
001968 Underground, Underwater cities and other ideas
001943 Victory Condition: Unity
001934 Public Works Or settlers/engineers???
001924 new idea: utopia society
001919 Column #142; By Raingoon
001916 File Formats (Scenario discussion)
001915 Fundamental philosophy of an empire building game II
001912 Civ-3 Windows-style interface with skins, anyone?
001903 Plague
001888 windowed vs non windowed.
001883 What does Civilization mean?
001872 a couple my thoughts
001864 Civers Edition vs. Standard Edition
001861 MP3 Music in Civ3?
001859 Countries, culture and technology
001844 Global concerns
001832 Mantra for Civ3: Simple yet Complex
001831 Some unwritten gamedeveoping rules of thumb
001826 Replay Mode
001825 The Theory of FUN
001810 Game Scoring
001799 Strategy vs. Tactics
001775 Poll: Strategy-game or a world-history simulator?
001748 One small thing that may have been mentioned (Find City Option)
001742 When will Civ3 end?
Civ-3 is installed and you about to doubleclick that shortcut...
Theory on Strategic Gameplay - KISS? or KIRS?
pbem - game server
About slowly changing time/era-related premises
Strategic Oil Reserve
2-Player Civ
game progression suggestion
The concept of Slavery (also: hut-popping)
What's your platform?
Mutually assured distruction
Major End game inbalance.
I found another error with the game, anyone notice this before?
Multiplay only Civ3
How about a Journal?
Ministries
New Commands
Starting Over
More action
Strange Encounters of the Pathetic AI kind
Real Time Civilization?
Replayability
Life After Death
Provinces
Country Side and Towns
City and unit limits
Civ III Engine Proposal
The all time greatest idea: Replay movies...
throne room
History book as an ending of the game
CIV III as an RTS !?
How to portray the rise and fall of great powers in Civ3
Civil Wars in CivIII
EC3 New Ideas - Final Drafts
EC3 Fixes - Final Drafts
EC3 New Idea #37 Disease
SE MODELS v3.0 (hosted by no one)
RADICAL IDEAS (ver 2.0): Hosted by korn469
Disease
Limiting Micromanagement
Water Supply
4a. Scenario Editors/ Game Editors/ Map Editors
Extra Improvement Slots
Civ3 editing tools: what do *you* want to see
13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts?
Scenario Creation
Game-editor
A faster scenario-editor could save the day
Civ3:Suggestion2 - World Creator Utility
scenarios, scenarios, scenarios!!!!!!!!
Scenario editor - What does it need?
4b. Operating Platforms
Civ 3 for...
Will There Be a Macintosh Port of Civ III?
4c. High Council/Advisors
War Council
You? or President?
Military Advisor Screen
Council Notifications
Secretary of Defense
The Civ 3 High Council?
4d. What not to have in an Upgrade
please DON´T change too much!! - PETITION
"Improvements" that would stop you from buying the game
The art of destroying a game-upgrade
NO Change fo the sake of Change!
4e. Turns
800-1000 turns in CTP-2 (confirmed). What about CIV-3?
turns again
More ancient turns
Taking ages. . .
4f. Borrow From other Games
slic in civ3?
the ea-sports model
Civ-2 also in Civ-3 - Is it only me?
Include good ideas from CTP
Replay after the game. (ala Civ 1)
Borrow from other games....
4g. Artificial Intelligence
AI personality file
I might have solution for 64 civs, not working on slow comps
'Artificial' Intelligence
5. Civs
Neutral Civs
Spontaneous Starts
Customize civilizations
Dynamic Civs
Improvement-related empire size limits?
Extraterrestial Civs
people percents
Unlinking personalities to A.I. civs
Huge Maps/More Civs
Just Figgured something out!!!
Restarting Civs : More Realism
"Custom" option for AI civs
A newer more greedier Civ...
A treiste on traits
Civ Differences
Tribe Colors Idea
The Creation of Differences between Civs.
List of Civilizations
Off-Map Civilisations
Tribes 0.1
Should civ attitudes affect trade?
Civ 2 Standard Changes
civ3 to include a full set of nationalities
New poll: Number of civs
Civilizations version 3.0 hosted by Me
More realistic civ splits
Colonies
5a. Revolutions
Yet another Revolution Thread (Chose your own Adventure!)...
Government, revolutions, and structure and policy part 1
Cities in Disorder succeed from the Union
Revolutions
EC3 New Idea #16 - Rise and fall of empires
5b. Governments
A third state between anarchy and order
A new SE proposal !
Down With "Prepared Governments"!
Government
Political Victory
Coalition/ Emergency government
Governments
The Communist Problem
5c. Government Heads
Role of personalitys/leaders
5d. Diplomacy
Diplomacy idea
What's wrong with 99% of Diplomacy (IMO)
Trading Units
More on econ, and diplomacy, less on warfare
Political Victory
Diplomacy
Diplomacy at Work
opponent attitudes
A better diplomacy
Bitter wars, bitter enemies...
Levels of diplomacy
Diplomacy
Diplomacy with other nations
Diplomacy - new summary, 2.21
Diplomacy - Atrocities
Diplomacy - spy operations
Diplomacy - list of treaties
Diplomacy - trade menu options
Diplomacy - diplomacy screen options.
5e. Government options
Government Stability
More Government Choices
New Governments
Governments, policy and structure part II - Demcratic/Republican
Civ3 - Suggestion 1: United Nations
Three-Party System in Democracy
Election to the U.N.
5f. Natives/Tribes/Minor Civs
Neutral Civs
2000th Idea!
1st, 2nd, and 3rd World Countries
Native Agression
Down with "Minor Civs"!
Native peoples
Natives
5g. Number of Civs
A software engineer´s answer to the 32+ civ issue
Re:Speeding up the game with 100+ Civs
Speeding up the game with 100+ Civs
How many players should civ3 support?
6. Wonders
wonders realism and peaceful civs - some thoughts
Concept Wonders
Personal wonders
Allies sharing wonder abilities
The Internet: A Wonder or a Tech Advance
Wonders Of the World
Different Types of Wonder
Wonder Movies
Demi wonders
'Dud' Wonders
Top 10 of new tech
Feats of Wonder (a CTP2 idea)
civ 3 needs superwonders to change tech tree
Do we Need Wonders
Missing wonders
***TECH TREE***: Wonders of the Modern Age
***TECH TREE***: Wonders of the Industrial Age
***TECH TREE***: Wonders of the Renaissance
***TECH TREE***: Wonders of the Ancient World
Lessons for civ3: interesting buildings and wonders
Future age of Wonders?
WONDERS (ver 2.1): Hosted by EnochF
Wonders o' the world... the root of all evil?
6a. New Wonders
The Atlantikk Wall
Wonders
New Seven Wonders Project & Poll
The Big,Big,Big List of Wonders
West Point, ROTC and other wonders
The Olympic games wonder
Missile Defence Shield
Wonders of the World
7. Tech Tree
A tech tree that loses branches?
Research Multiple Techs at one time
More Techs with Social Support
Metallurgy canceled... OK, but why to everyone?
Forgotten Techs?
Civ III and Beyond...
Prereq for techs: having available resources
Advanced Tech Tree
More Advances
Making maps before mapmaking?
Knowledgeyou don't understand
Two Things I Want to Say
Back to the Future - Civ 3.
obtaining tech from others
***TECH TREE***: General Discussion
The tech tree
A More Diverse Tech Tree
7a. Research
Make Some Advances Harder To Research
Tech Effect by Age
Exploration=Science!
Science Teams
7b. Technologies
My complete technology tree
Tech List 0.1
Future Tech
Let's talk techs...
8. Trade
The Trade Model
The Economy
Trade=Production
Linking economics, alliances and warfare
More on econ, and diplomacy, less on warfare
Trade
Simultaneous, Market-Based Trade
Currency Trading
How to improve Trade: Non-Camelicidal methods
Why Save The Camel: A game perspective
Save the camel !!!!
Need money? Intermediate trade!
Commerce with armament
Trade Units
Trade=Tech-Research
A trade model 0.0
A Trade Model -- Give this a look
New Types of Trade
About caravans
Tradewindow.
"Corporations"
Comprehensive revamp of trade and infrastructure
A few thoughts about natural resources and trade.
Making Trade part of Production
Overseas Profits
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