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Topic: 13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts? |  |
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 20, 2000 08:06
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perhaps someone would say that it's a no-brainer but it's always good to have it in numbers  poll closed results below [This message has been edited by MarkG (edited January 12, 2001).]
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 20, 2000 08:11
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btw, with "editors for everything" i mean having tools (in the released thing, not after the release online) to make maps, scenarios, edit the text files, the unit sprites and the city/terrain graphics, everything and to be able to create a load-able mod in a few minutes sounds like science fiction, doesnt it?  |
Tiberius Warlord & Tradelord Jan 2000
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posted November 20, 2000 08:22
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Wow, I was the very first who voted!  Markos, I think the final results are pretty much predictible. Perhaps if the answers were something like "Definately! In-the-box editors for everything! And documentation! Even if the game will cost more", the results were different  |
Andz83 Warlord & Tradelord Jan 2000
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posted November 20, 2000 11:57
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I was the first who voted in an earlier Civ2 vote!  hey, how come that several posters voted forthe same option in such a short time?  Markos   |
Snapcase's Temporary DL Warlord & Tradelord Jan 2000
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posted November 20, 2000 12:54
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Now, everyone, vote for option one and make FIRAXIS stand up and listen...---------- I want my usual username back. |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 20, 2000 15:31
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well, as you can see, the poll did bring some result speak now or...  |
Andrew Livings Prince Europe b.02-15-99
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posted November 20, 2000 20:28
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I'd just like to record that I voted for the third option: in effect the status quo but with everything open. As a heavy editor and prolific scenario designer, you can accuse me of lacking imagination, but I fail to see how an improved interface is going to spead things up. FW gave us an editor for copying units and editing all the texts. Everyone still used Notepad and PSP because it was all too broken up. In Notepad you open up the Rules.txt and everything you want to do is there, you don't have to jump back and forth within the in-game editor. I'd also argue for the retention of all customized info in text format for ease of editing and distribution, but again, I want to the freedom to change everything.------------------ The Historical Civ2 Site http://members.nbci.com/HistCiv2/index.htm "The man who can smile when things go wrong has thought of someone he can blame it on" - anon "Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower "Treaties are like roses and pretty girls: they last while the |
DarkCloud King of Clouds Jul 2000
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posted November 20, 2000 22:11
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Editors for Maps,Scenarios, Units (A more advanced Unit editor is needed!!!!)Attributes; places for up to 100 new units!! All needed in the new game. I would pay up to $55.55 for those improvements. |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted January 12, 2001 12:27
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final results| Civ3: Editors for maps/ scenarios/ units/ graphics/ game texts? | | Option | Votes / Percentage | | Definately! In-the-box editors for everything! And documentation! | 157 / 59% | | As much as possible in the scheduled development time | 37 / 14% | | A map/scenario editor and the existance of text files is fine | 41 / 15% | | I never do/play any modifications so I dont care | 27 / 10% | | Total Votes: 262 |
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