" enough to prevent you from sounding rather bitter, frankly. I am genuinely sympathetic if this is a case of a good thing being overlooked by Firaxis, I hope you can appreciate that.You are still talking about the time spent playing, etc., and with the possible exception of changing the game's time scale, I don't see any game-PLAY enhancements to this at all. But even though I believe the results in this poll are more accurate than the last (in favor of Settlers -- so far at least) it's very curious to me that so many DO seem to prefer the PW system. In fact, PW might even win this poll over time.
So if I understand you now, this is all based on a general lack of faith in Firaxis' ability to implement a well-programmed auto-worker. And if so, then maybe this thread and others will serve to remind Firaxis how important the issue is to so many players like yourself.
[This message has been edited by raingoon (edited April 15, 2001).]
Therefore I preferre the puplic works concept, that was one of the reasons to buy CTP1. But there would be another solution for the problem the publics works could be generated by puplic worker. Units that must be produced and they will appear where a tileimprovement is put. They can't be moved like normal units they are there like the caravans in CTP1/2.
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