| quote: Originally posted by ChrisShaffer on 04-17-2001 02:32 PM Harrumph. I think you're wrong. Most people I know do not use auto-settlers at all. We're all agreed they're horrible at the job |

| quote: Originally posted by ChrisShaffer on 04-17-2001 02:32 PM Harrumph. I think you're wrong. Most people I know do not use auto-settlers at all. We're all agreed they're horrible at the job |

| quote: 3) given that the majority of the people use auto-settlers to a smaller or bigger amount(dont tell me to do a poll about it), a good AI for the settlers is in fact crucial... |
| quote: Originally posted by MarkG on 04-16-2001 06:31 AM i'm sorry, but i would like to choose how i play and not have the deficiencies of the game change how i play the game... |
)...| quote: Originally posted by MarkG on 04-16-2001 01:33 PM so the fact that auto-settlers run around like... lemmings doing nothing is a game rule?????? ![]() |
Artificial intelligence has its very specific built-in limitations in any large random-map multi-optional game like Civ, whether one understand this or not. If the public-works system where such a wonder-recipe for a strong AI, why wasnt the AI in the CTP-2 game that god then?
| quote: Originally posted by Ralf on 04-15-2001 06:04 PM Auto-workers are not likely to be noticeably smarter then the terraformers in SMAC. So dont use them! Adapt and change your playingstyle instead. |

| quote: Originally posted by raingoon on 04-15-2001 05:36 AM What does PW add to actual gameplay to make up for what it takes away? |
| quote: Originally posted by MarkG on 04-15-2001 12:53 PM btw, yes, settlers are winning with 51% but there is a 45% out there that wants to know: how smart are the auto-workers going to be? and your sympathy is not enough ![]() |
If they instead would have chosen the PW-modell, then only 45% would be happy with it. Would that be a more vise decision, from Firaxis point of view? Theres an old saying...| quote: Originally posted by cyclotron7 on 04-15-2001 04:17 PM It seems to me that PW is like inventing rubber gloves to deal with a leaky pen. You don't like and don't appreciate the settler system, so instead of trying to improve upon it you just decide it would be "easier" to scrap it and make some arbitrary slider for it. |
| quote: Originally posted by raingoon on 04-15-2001 03:57 PM Neither is your " " enough to prevent you from sounding rather bitter, frankly. I am genuinely sympathetic if this is a case of a good thing being overlooked by Firaxis, I hope you can appreciate that. |
| quote: You are still talking about the time spent playing, etc., and with the possible exception of changing the game's time scale, I don't see any game-PLAY enhancements to this at all. |
| quote: So if I understand you now, this is all based on a general lack of faith in Firaxis' ability to implement a well-programmed auto-worker. |
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