I feel that an 8 defense for the carrier is too low. It needs to be around 10-12. It's too easy to sink for a modern day nuclear carrier...
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Is the Carrier too weak on defense?
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But..... carriers are hard to sink because of their support craft. Put a carrier alone in the open sea against a nuclear sub or a battleship or such, and I think the results are predictable. In Civ this is modelled by having additional ships stacked with the carrier.
At least that's my take on the subject."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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If you run into a situation where the carrier's defensive value becomes an issue, one of two things has happened. Either the carrier didn't have enough escorts or it moved into an area where the enemy had concentrated a lot of air power. I think 8 is about right - if anything it may be too high."Illegitimi non carborundum"
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My friends in the Submarine world have a special name for carriers, "Targets".Seemingly Benign
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The same torpedo or missile would do far more damage to a destroyer or a cruiser than a carrier, even if it does not have defensive armament it is more strongly built.
I give carriers 12 and with due credit to Warpstorm's submarine friends, i give submarines attack of 12 and nuke subs attack of 16.A true ally stabs you in the front.
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Originally posted by WarpStorm
My friends in the Submarine world have a special name for carriers, "Targets".* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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Unescorted carriers should be easy to sink. If anything, a defence of 8 is too high.Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
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Well, I'm not an expert in these subjects, build-up of carriers and stuff, but I have a ignorant concordance with Stuie: Carriers are powerful and dangerous units because their aircraft support, and, as a rule of thumb, always should (in game, if not in real life) have a escort ship like battleship or at least 2-3 destroyers.
It's nice to use Carriers as "Targets". I usualy like to travel one of them alone, full loaded with fighters, and a loose escort of submarines nearby. Just a few well-made recoinnaissance missions, 1-2 turns of stalling and "dumb target" acting and voilá! Lots of ships sinking around.
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hi ,
, a carrier should at least be able to withstand two cruisemissiles , so a carrier should have at least a defense of thirty-two , it should also hold eight units and in return cost three times its current price , ....
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When I think of a Carrier unit in Civ III, I think of it with all its support ships being there but invisible on the screen. I seems like the majority of players don't see it this way, they see it as a lone Carrier floating in the ocean. This is where the discrepancy is. If it represents the Carrier with all its support ships, because most units in the game do not represent just one unit but several units, then the defense definately needs to be higher...
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