Mailed to askthecivteam@firaxis.com
Hi!
For the years i've played civilization and civilization 2,
and persisted on playing it, I always knew that my victory
is actually mine. I earned it. I knew that my civilization
was as unique and specific as I made it be with techs, wonders,
governments and policies. We already have so much to create
out own civ.
Having unique civs, which have unique units, bonuses etc, is
wrong. You should not have it as this only downgrades your game.
The game is good because it is accurate and yet very costumizable.
It is very popular now in the strategy genere to create unique units.
Guess why? Because other games don't have the needed depth
or possibility to make factions truely special and make each player
relate to his faction. So standart factions are generated, fitted for
certain styles of play and used over and over by the same hundreds
of zealot like bored players after which the game is forgotton.
This is not the case with civ. This should not be the case with civ2.
Firaxis, frankly, could you possibly compare the success of Civ 2
to Alpha Centaury? I think not. And I tihnk you know why. Because
civ 2 is it, for every player out there. And every player knows he should
work hard and have his victory in many different ways over many different
timespans. In Alpha Centaury, the game is it only for 7 zealoted player
types. All the non-fanatic ones have let go.
I can't say what I know now about Civ 3 satisfies the very high
expectations I had. But I know I trust you to make the best game you can.
Having unique, premolded factions is a step back for civ which will
make the true civers step away and leave.
So who do you choose? A horde of silly gameplayers which will buy your
game, play it for a month and then dump it, or a horde of core civers
who understand you and your games, and are willing to give everything
for it?
The choise is yours! Every one of the Firaxians incharged of Civ 3!
Does unique civs make the game _true_ civ? Think aobut it, and then
make a real difference.
Hi!
For the years i've played civilization and civilization 2,
and persisted on playing it, I always knew that my victory
is actually mine. I earned it. I knew that my civilization
was as unique and specific as I made it be with techs, wonders,
governments and policies. We already have so much to create
out own civ.
Having unique civs, which have unique units, bonuses etc, is
wrong. You should not have it as this only downgrades your game.
The game is good because it is accurate and yet very costumizable.
It is very popular now in the strategy genere to create unique units.
Guess why? Because other games don't have the needed depth
or possibility to make factions truely special and make each player
relate to his faction. So standart factions are generated, fitted for
certain styles of play and used over and over by the same hundreds
of zealot like bored players after which the game is forgotton.
This is not the case with civ. This should not be the case with civ2.
Firaxis, frankly, could you possibly compare the success of Civ 2
to Alpha Centaury? I think not. And I tihnk you know why. Because
civ 2 is it, for every player out there. And every player knows he should
work hard and have his victory in many different ways over many different
timespans. In Alpha Centaury, the game is it only for 7 zealoted player
types. All the non-fanatic ones have let go.
I can't say what I know now about Civ 3 satisfies the very high
expectations I had. But I know I trust you to make the best game you can.
Having unique, premolded factions is a step back for civ which will
make the true civers step away and leave.
So who do you choose? A horde of silly gameplayers which will buy your
game, play it for a month and then dump it, or a horde of core civers
who understand you and your games, and are willing to give everything
for it?
The choise is yours! Every one of the Firaxians incharged of Civ 3!
Does unique civs make the game _true_ civ? Think aobut it, and then
make a real difference.
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