The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
quote:
Originally posted by cyclotron7 on 04-28-2001 11:23 PM
More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!
quote:
Originally posted by paiktis22 on 04-29-2001 07:04 AM
But is it confirmed that there will be unique civs? Anyone knows for sure?
No, it isn't confirmed, yet. There will definitely be different graphics for units of different civs, but whether the units will actually have different stats is as yet unknown.
quote:
Originally posted by yin26 on 04-29-2001 06:57 AM
Man, I really HOPE this is TRUE!!! You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere, but if it's true, I'm beginning to really like the way Civ3 is shaping up. Fewer civs but more unique civs. Love it love it love.
All this assumes incredible game balancing etc. But I'm starting to really like these rumors... O.K. You can all hate me know, but wait until you see how much you'll like this stuff.
Well, Yin26 - I was one of those who voted against "civ-specific advantages" (by the way; only "units" - not SMAC-style civ-specific pros/cons in general?), and im still not that keen about it. However, there ARE more important issues at hand, and I guess this feature can be swallowed, particulary since....
- There are 16 unique civs to choose from the very start, comparing with only 7 default factions in SMAC. More added in upcoming scenario-packs.
- Besides a recommended default set of opponents for each civ, Im sure we also have the option to pick-and-choose which ones we want to include/exclude as opponents (not possible in SMAC).
- Just as in AOK; theres probably an "No unique Civs" checkbox option available in some multi-optional in-game preference-menus in Civ-3.
The latter would be crucially important because it gives me the opportunity to nullify this feature, or perhaps check it out, with a click of a checkbox option.
[This message has been edited by Ralf (edited April 29, 2001).]
I like the idea of Civ specific units as long as they are balenced because it gives units to a civ that no one else really had, like a British Longbowman or the German Tank, or the American F15. As long as it is balenced it should work out good. I do agree that it should be an option whether to have it or not, besides, if you don't like them, it shouldn't be too hard to edit the game to take them out.
Notice how the only people who want something as RETARDED as civ specific advantages are Settlers or Chieftans?
This is seriously the single stupidest thing firaxis could do for the game, although the "great leader" bullsh*t comes close. Isn't the whole idea of civilization to make your own history, not have it dependant on pre-sets and luck? I don't want some starcraft style ****** fest, let's please have equality of opportunity in this game.
I am against unique Civs too. I don't play on earth, I don't play in time periods where any of the civ exist and I don't play with certain civs. I consider them just random civilizations. When I played SMAC I always played random. I want the feel of a unique world, instead of a preset one.
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I fully support civ unique units 100%. GO FIRAXIS!
Can't you people see that unique civs if balanced will make the game better because the civs will have REAL personality and style. The game will have character.
Why do you folks stubornly keep asking for dumb, bland civs?
[This message has been edited by The diplomat (edited April 29, 2001).]
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
You guys want every civ to be the same? Is that how it is in reality? I'm all for civ-specific unit/abilities. Most of you say you want it to be historical, but you want every civ the same.
Plus many of you want a higher difficulty level. Well wouldn't it be hard to pick a civ that is at a dissadvantage, and try and win with them? Its like playing a football game, and you pick the bears.
Unique civs will add a whole new dimension to the civ franchise. It won't be like SMAC. Along with all the other improvements, I can't wait!
"Why won't those stupid idiots let me their crappy club for jerks?"
I'm shure Firaxis will have an option to take it unique civs off. Unique civs will be fun to try out sometimes, but still isnt the point of civ to take a people and chouse there destany. It just goes agenst what this game is saposed to be all about, you should decide what your civ is good at and what units they like to build.
Still I think it wouldn't harm anyone as an option, it would probably be fun and would be great for senarios.
I don't like it. I think It would be best if Firaxis let it be up to each player to develop their civ on equal terms with the rest, instead of making artificial differencies that might push us toward certain strategies/tactics.
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