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Another unrealistic feature of Civ3
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I do agree that infrastructure should be more important in civ3...but a small empire isn't that bad...as long as OCC wins are possible, I believe in the power of infrastructure
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Originally posted by Mazarin
I do agree that infrastructure should be more important in civ3...but a small empire isn't that bad...as long as OCC wins are possible, I believe in the power of infrastructure
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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buy them...as you only have one city, you can get them very cheap (as well as luxuries btw)...I played a OCC on the last CivFanatics GOTM and had to buy coal to get enough production for the UN....but you event don't need this, if you want to make 20k culture
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If only they would sell them to me (revenge for the last game where I had "all the coal in the world" tm)
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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I think the problem here is that the game does not currectly model the actual population densitities obseved on planet Earth. I haven't tested this, but I think the highest total population in a random/Earth civ3 game is between 500 million and 1 billion. Less than 20% and possibly as low as 10% of the actual Earth population. The game also dont not make it worthwhile to have 30+ size cities. In the game u lose production, gain pollution, and the entertainers do not provide suffient benefit to justify making the cities larger. To solve this is simple: Increase the value that taxman/scientists can provide with certain techs (like the DyP scenerio). Here's another idea. Have a specialist which produces SHIELDS, but only allow these specialists in cities 20+. Make modern ears costs higher to offset additional shields.Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
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Originally posted by HolyWarrior
So you have to raze any conquered cities?Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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well if your on about how civ is unrealistic... just think of the tech tree. the wheel for example.
it was only in columbus' time that the wheel came to the americas, asia, japan, china, india, africa. only europe and arabia had the wheel.
if you want it realistic then you need civ specific techs.
but then civ would be no fun, as it's all about what would be if....
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