Having "all terrain as roads", ships will then move three spaces for each movement point on any "terrain" (coast, sea, ocean) and ignore the move costs I have associated with those terrains (coast = 1, sea = 2, ocean = 3 ). The result is a rather sudden leap in naval movement ability once Combustion is researched. Much closer to "reality" for my money.
For example, my Iron Clads have a movement of 8 (double the vanilla rate), but they pay three to move through ocean. My destroyer has the default move of 5, but this equates to 15 tiles for "all terrain as roads".
For example, my Iron Clads have a movement of 8 (double the vanilla rate), but they pay three to move through ocean. My destroyer has the default move of 5, but this equates to 15 tiles for "all terrain as roads".
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