...One Shield.
The requirements that make up a shield would change over time. Though 'Energy' 'Metal' and 'Manufacturing' are fairly generic, the idea would make the game alot more realistic, as aquiring resources would shape your foriegn policy and your alliance structure. All of a sudden there is a reason for Japan to seek its "co-prosperity sphere", for the Germans to turn south to Stalingrad, for all the motivations of imperialism. This would make the game considerably more realisitic, and add an interesting dynamic, particularly to the modern age. Lets face it, when it comes to manufacturing, we've had it easy while in human history civilizations have had it tough.
Consider this, much as there is a grid of wheat, whales, and fish, there could be an underlying grid of oil and other materials needed to support modern industry. Underlying because we wouldn't know it was there until we enter the industrial age, when they would start to pop up (be discovered). So, you've got it made and are doing great all the game until the industrial age when you find out that much of the worlds oils is over there in the civ of that jerk, what's his name? The solution? WAR! or cut a deal? Or, a rotten game turns around when it is revealed that half the worlds known supply of oil is in your backyard, and everyone wants to be your friend. All of a sudden there is a reason to do these things...
...if Civ 3 has resources.
Thoughts?
[This message has been edited by Lancer (edited February 06, 2001).]
The requirements that make up a shield would change over time. Though 'Energy' 'Metal' and 'Manufacturing' are fairly generic, the idea would make the game alot more realistic, as aquiring resources would shape your foriegn policy and your alliance structure. All of a sudden there is a reason for Japan to seek its "co-prosperity sphere", for the Germans to turn south to Stalingrad, for all the motivations of imperialism. This would make the game considerably more realisitic, and add an interesting dynamic, particularly to the modern age. Lets face it, when it comes to manufacturing, we've had it easy while in human history civilizations have had it tough.
Consider this, much as there is a grid of wheat, whales, and fish, there could be an underlying grid of oil and other materials needed to support modern industry. Underlying because we wouldn't know it was there until we enter the industrial age, when they would start to pop up (be discovered). So, you've got it made and are doing great all the game until the industrial age when you find out that much of the worlds oils is over there in the civ of that jerk, what's his name? The solution? WAR! or cut a deal? Or, a rotten game turns around when it is revealed that half the worlds known supply of oil is in your backyard, and everyone wants to be your friend. All of a sudden there is a reason to do these things...
...if Civ 3 has resources.
Thoughts?
[This message has been edited by Lancer (edited February 06, 2001).]
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