Announcement

Collapse
No announcement yet.

Uniqueness of Civs? (Idea for addon/Civ4)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Yes, but I guess it'll be harder to implent also...
    This space is empty... or is it?

    Comment


    • #17
      unfortunately. I think it would still be better if civs were pre-set to those, though. Not just "militaristic and religious".
      I use Posturepedic mattresses for a lifetime of temporary relief.

      Comment


      • #18
        It's exactly what was implemented in MOO3 (Master of Orion 3) and that is coming out this month (normally). So we'll see how they've put it, and how it could be implemented in Civ.
        Go GalCiv, go! Go Society, go!

        Comment


        • #19
          lol i see this more and more on the Civ3 forums

          Is Civ3 that bad that people are already trying the cunjure up ideas for Civ4

          If Civ3 where a good game, people would be trying to cumjure up ideas for mods, but as Civ3 is almost un-moddable compared to alot of games ESPECIALLY CtP2 then this isnt possible

          Sad situation really, Firaxis where quite capable of making it MUCH more moddable im sure

          P.S. Before anyone says it making maps with the most basic of rule changing using an inbuilt program is NOT modding
          Oxygen should be considered a drug
          Tiberian Sun Retro
          My Mod for Tiberian Sun Webmaster of
          http://www.tiberiumsun.com

          Comment


          • #20
            Originally posted by bobbo008
            i think what it means, is like this:
            everyone has industrial, commercial, military "traits"

            if you use one a lot, you become good at it, for example, the Aztecs may have a "Very good" or "5/5" rating for military but "Very Poor" or "1/5" rating in science, if that makes sense.
            this is the kind of thing that is being implemented in galactic civilisation. traits are belonging more to political parties that control your senate though. Absolutley cool looking game.

            Comment


            • #21
              Originally posted by SMIFFGIG
              Is Civ3 that bad that people are already trying the cunjure up ideas for Civ4
              No, but I'd say we should come with the ideas, when we have some (Like if this idea was possible to add in an addon, now would be the time to come with the ideas...)
              This space is empty... or is it?

              Comment


              • #22
                ADG, I would propose we see what are the few alternatives on the subject and maybe you could make a poll explaining each alternative and how they could work. Could be interesting... maybe it should be done after MOO3's release, since it'll give more information on the workings.
                Go GalCiv, go! Go Society, go!

                Comment


                • #23
                  Good idea, let's start collection the alternatives in this thread then
                  This space is empty... or is it?

                  Comment


                  • #24
                    The problem of out Apolyton community isn't that we do not have enough ideas but that we do not organize them (as any forum-based communities).

                    Here's some alternatives I see:

                    First of all, all systems can be
                    1- "static" (stays same from beginning to the end) or
                    2- "dynamic" (changes conformly to what you do : you go temple, you get more religious and builder, you go fishing then you get this or that, etc.)

                    After:
                    - A system based as MOO3 and SMAC (caracteristics based on sectors: industry, economics, science, diplomacy...)
                    - Same system as Civ3
                    - Civs beeing influenced by their environment (rivers, good places for crops, sea...) [this seems limited but maybe it'd play a little role. I think it should mainly play a role through the dynamic model where someone next to the sea may go sailing]
                    - Civs could get technological strenghts/weaknesses based on their caracteristics (easier military researches, etc.)

                    It's just a little base...
                    Go GalCiv, go! Go Society, go!

                    Comment

                    Working...
                    X