Yes, but I guess it'll be harder to implent also...
Announcement
Collapse
No announcement yet.
Uniqueness of Civs? (Idea for addon/Civ4)
Collapse
X
-
lol i see this more and more on the Civ3 forums
Is Civ3 that bad that people are already trying the cunjure up ideas for Civ4
If Civ3 where a good game, people would be trying to cumjure up ideas for mods, but as Civ3 is almost un-moddable compared to alot of games ESPECIALLY CtP2 then this isnt possible
Sad situation really, Firaxis where quite capable of making it MUCH more moddable im sure
P.S. Before anyone says it making maps with the most basic of rule changing using an inbuilt program is NOT moddingOxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
Comment
-
Originally posted by bobbo008
i think what it means, is like this:
everyone has industrial, commercial, military "traits"
if you use one a lot, you become good at it, for example, the Aztecs may have a "Very good" or "5/5" rating for military but "Very Poor" or "1/5" rating in science, if that makes sense.
Comment
-
Originally posted by SMIFFGIG
Is Civ3 that bad that people are already trying the cunjure up ideas for Civ4This space is empty... or is it?
Comment
-
ADG, I would propose we see what are the few alternatives on the subject and maybe you could make a poll explaining each alternative and how they could work. Could be interesting... maybe it should be done after MOO3's release, since it'll give more information on the workings.
Comment
-
The problem of out Apolyton community isn't that we do not have enough ideas but that we do not organize them (as any forum-based communities).
Here's some alternatives I see:
First of all, all systems can be
1- "static" (stays same from beginning to the end) or
2- "dynamic" (changes conformly to what you do : you go temple, you get more religious and builder, you go fishing then you get this or that, etc.)
After:
- A system based as MOO3 and SMAC (caracteristics based on sectors: industry, economics, science, diplomacy...)
- Same system as Civ3
- Civs beeing influenced by their environment (rivers, good places for crops, sea...) [this seems limited but maybe it'd play a little role. I think it should mainly play a role through the dynamic model where someone next to the sea may go sailing]
- Civs could get technological strenghts/weaknesses based on their caracteristics (easier military researches, etc.)
It's just a little base...
Comment
Comment