The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's exactly what was implemented in MOO3 (Master of Orion 3) and that is coming out this month (normally). So we'll see how they've put it, and how it could be implemented in Civ.
Is Civ3 that bad that people are already trying the cunjure up ideas for Civ4
If Civ3 where a good game, people would be trying to cumjure up ideas for mods, but as Civ3 is almost un-moddable compared to alot of games ESPECIALLY CtP2 then this isnt possible
Sad situation really, Firaxis where quite capable of making it MUCH more moddable im sure
P.S. Before anyone says it making maps with the most basic of rule changing using an inbuilt program is NOT modding
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
Originally posted by bobbo008
i think what it means, is like this:
everyone has industrial, commercial, military "traits"
if you use one a lot, you become good at it, for example, the Aztecs may have a "Very good" or "5/5" rating for military but "Very Poor" or "1/5" rating in science, if that makes sense.
this is the kind of thing that is being implemented in galactic civilisation. traits are belonging more to political parties that control your senate though. Absolutley cool looking game.
Originally posted by SMIFFGIG
Is Civ3 that bad that people are already trying the cunjure up ideas for Civ4
No, but I'd say we should come with the ideas, when we have some (Like if this idea was possible to add in an addon, now would be the time to come with the ideas...)
ADG, I would propose we see what are the few alternatives on the subject and maybe you could make a poll explaining each alternative and how they could work. Could be interesting... maybe it should be done after MOO3's release, since it'll give more information on the workings.
The problem of out Apolyton community isn't that we do not have enough ideas but that we do not organize them (as any forum-based communities).
Here's some alternatives I see:
First of all, all systems can be
1- "static" (stays same from beginning to the end) or
2- "dynamic" (changes conformly to what you do : you go temple, you get more religious and builder, you go fishing then you get this or that, etc.)
After:
- A system based as MOO3 and SMAC (caracteristics based on sectors: industry, economics, science, diplomacy...)
- Same system as Civ3
- Civs beeing influenced by their environment (rivers, good places for crops, sea...) [this seems limited but maybe it'd play a little role. I think it should mainly play a role through the dynamic model where someone next to the sea may go sailing]
- Civs could get technological strenghts/weaknesses based on their caracteristics (easier military researches, etc.)
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