Youngsun, very good work but I got some questions:
How will the assignment of men to your units work?
Will there be effects in drafting a large army to your (food)production?
IMO a unit should be composed of men and arms (I guess that’s what you mean too). You could easily define the number of men needed for certain types of units 3000 for renaissance infantry units for instance, an artillery unit 300 etc. Equipment should be fitted to these numbers. In that way I guess there won’t be much problems with one man units as mentioned in the thread.
The effect of creating a relatively large army should IMO be felt in your (food)production ability. After all your productive workforce gets smaller if your people are occupied in the military. I think you should create a national pool of potential conscripts, where you could move a sliderbar as to choose a percentage of your people for use in the military. In that way your population could drop rapidly when sustaining heavy losses in a war. Maybe gameplay would become too complex but to me it seems a realistic idea.
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Adopt, Adapt and Improve
How will the assignment of men to your units work?
Will there be effects in drafting a large army to your (food)production?
IMO a unit should be composed of men and arms (I guess that’s what you mean too). You could easily define the number of men needed for certain types of units 3000 for renaissance infantry units for instance, an artillery unit 300 etc. Equipment should be fitted to these numbers. In that way I guess there won’t be much problems with one man units as mentioned in the thread.
The effect of creating a relatively large army should IMO be felt in your (food)production ability. After all your productive workforce gets smaller if your people are occupied in the military. I think you should create a national pool of potential conscripts, where you could move a sliderbar as to choose a percentage of your people for use in the military. In that way your population could drop rapidly when sustaining heavy losses in a war. Maybe gameplay would become too complex but to me it seems a realistic idea.
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Adopt, Adapt and Improve
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