Oh Stuff2 Long time no see!
About varing ability of men for each era.
I was thinking once I occupy some enemy land and some of its population come under my control there should be different consequences which depend on situation.
CaseA(Primitive people come under control of modern civilisation)
After British colonial force subdues some primitive tribes in Africa, we wouldn't expect to see those tribemen as eligible candidate for conscription to serve in the British army-no instant call for mobilising occupied population for militatry use until those people are more civilised.
CaseB(ancient/rennaissance people come under control of modern civilisation)
Unlike their primitive counterparts, those people(ancient/rennaissance)should be conscripted by their modern masters much easier than primitive ones. The British used the Egyptians and the Indians(Sepoy)extensively throughout the colonial era.
CaseC(Ancient people come under control of rennaisance civ)
There should be no real difficulty to mobilise the ancient men since there is no dramatic difference between those two civilisations.
Perhaps there should be only 3 distinct eras(Primitive,Ancient and Modern)by merging rennaissance and modern as one. Primitive people shouldn't be able to cope with modern military training(think about air force and navy)which make them virtually useless in military use after their subjugation while ancient people have more chance.
Just imagine your civ is the only modern civ in the globe and others are primitive or ancient and your military forces are almost unstoppable then this limit imposed to usage of people based on era will function as some sort of obstacle to you because occupied population will be useless for a long time which depends on how primitive your opponents are.
Urban Ranger
Your suggestion looks good and I especially like the "doctrine" part which gives the distinct colour for each branch of armed forces.
If you read my model carefully you can find the term "unit" is not a "unit" used in Civ series or SMAC.
In CIV or SMAC, unit is just one piece of thing that represents bunch of arms moving together while "unit" in my model represents a military organisation such as division or brigade. That's why my model is very different from SMAC style one. A unit is an organisation which includes combat personnel,equipments and given training/doctrine.
An infantry division does not consist of only riflemen! there maybe some artillery piece(to improve firepower support)attached or some horses or trucks given(to improve mobility of the unit). If my model is used there will be no catapult unit or cannon unit roaming around(less unit variation!)but just infantry divisions or Roman legions which might have those equipments(catapult & cannon) as attached forms. My "organisation workshop" may give some ideas about how combat personnel and equipments come togeather as one unit.
Mark
Long live the Clash!
Matthew
Hello Mattew How's it going?
[This message has been edited by Youngsun (edited February 13, 2001).]
About varing ability of men for each era.
I was thinking once I occupy some enemy land and some of its population come under my control there should be different consequences which depend on situation.
CaseA(Primitive people come under control of modern civilisation)
After British colonial force subdues some primitive tribes in Africa, we wouldn't expect to see those tribemen as eligible candidate for conscription to serve in the British army-no instant call for mobilising occupied population for militatry use until those people are more civilised.
CaseB(ancient/rennaissance people come under control of modern civilisation)
Unlike their primitive counterparts, those people(ancient/rennaissance)should be conscripted by their modern masters much easier than primitive ones. The British used the Egyptians and the Indians(Sepoy)extensively throughout the colonial era.
CaseC(Ancient people come under control of rennaisance civ)
There should be no real difficulty to mobilise the ancient men since there is no dramatic difference between those two civilisations.
Perhaps there should be only 3 distinct eras(Primitive,Ancient and Modern)by merging rennaissance and modern as one. Primitive people shouldn't be able to cope with modern military training(think about air force and navy)which make them virtually useless in military use after their subjugation while ancient people have more chance.
Just imagine your civ is the only modern civ in the globe and others are primitive or ancient and your military forces are almost unstoppable then this limit imposed to usage of people based on era will function as some sort of obstacle to you because occupied population will be useless for a long time which depends on how primitive your opponents are.
Urban Ranger
Your suggestion looks good and I especially like the "doctrine" part which gives the distinct colour for each branch of armed forces.
If you read my model carefully you can find the term "unit" is not a "unit" used in Civ series or SMAC.
In CIV or SMAC, unit is just one piece of thing that represents bunch of arms moving together while "unit" in my model represents a military organisation such as division or brigade. That's why my model is very different from SMAC style one. A unit is an organisation which includes combat personnel,equipments and given training/doctrine.
An infantry division does not consist of only riflemen! there maybe some artillery piece(to improve firepower support)attached or some horses or trucks given(to improve mobility of the unit). If my model is used there will be no catapult unit or cannon unit roaming around(less unit variation!)but just infantry divisions or Roman legions which might have those equipments(catapult & cannon) as attached forms. My "organisation workshop" may give some ideas about how combat personnel and equipments come togeather as one unit.
Mark
quote: I've followed this thread with some interest, and I think it's a shame that they're not going to have a unit workshop at least available as an option in civ 3. The Clash of Civilizations military model will have a lot of the things you have been talking about here, and could Seriously use more discussion and ideas. If you are interested in checking it out please look at the Current Clash Military Thread. We have a new military coder, Laurent, who is making serious progress, so there is the potential for you to see any good suggestions you might make actually Implemented fairly soon! |
Long live the Clash!
Matthew
Hello Mattew How's it going?
[This message has been edited by Youngsun (edited February 13, 2001).]
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