this is a great game, but several things really bother me:
corruption
corruption is too high because of distance from the capital. at one point, the british empire was 1/4 the land area on earth. that's 1/5 of the world being one shield cities. not realistic. corruption from distance from capital should be reduced especially for expansionist civs... hey, thats a good idea.
everything naval.
It has never taken 100 years to cross any ocean. Submarines are not invisible, when I have one in another civs waters and they're still in the middle ages, why do they still ask me to leave?
I have Privateers set with attack of 3 and defense of 1, and galleys with one each. No matter what, if I attack them, they attack me when I'm fortified, they've always won (at least the 20 or so times i've had this matchup). There is no way those numbers work.
Galleys taking away a hitpoint or even two from a battleship? These are arrows flying at it! At minimum the battleship could just go right THROUGH the galley. this goes along with spearmen and tanks.
Right of Passage
you don't have it, so why move into my territory every turn, when every turn i just ask you to move?
random resource placement
there are two large continents on a huge map. There is no oil on one of them. great, several hours wasted.
enemy settlers
other civs do not need to fill up the holes in my empire for me, so maybe the primary purpose of other civs should be something else, maybe cultural advancement.
AI wars
It would be fine by me if two other civs fight without me being involved somehow
no city trading
I know this was brought up before, but to get one city from the AI, I'll have to offer roughly 15 good cities.
air units
Fighters only have a range of 6 or whatever it is, but in one turn they can rebase to an aircraft carrier in the middle of the ocean halfway around the globe.
bombers cant sink ships. if this were really true, Pearl Harbor would have been a devestating attack leaving "battleships badly damaged but now immune to enemy aircraft"
corruption
corruption is too high because of distance from the capital. at one point, the british empire was 1/4 the land area on earth. that's 1/5 of the world being one shield cities. not realistic. corruption from distance from capital should be reduced especially for expansionist civs... hey, thats a good idea.
everything naval.
It has never taken 100 years to cross any ocean. Submarines are not invisible, when I have one in another civs waters and they're still in the middle ages, why do they still ask me to leave?
I have Privateers set with attack of 3 and defense of 1, and galleys with one each. No matter what, if I attack them, they attack me when I'm fortified, they've always won (at least the 20 or so times i've had this matchup). There is no way those numbers work.
Galleys taking away a hitpoint or even two from a battleship? These are arrows flying at it! At minimum the battleship could just go right THROUGH the galley. this goes along with spearmen and tanks.
Right of Passage
you don't have it, so why move into my territory every turn, when every turn i just ask you to move?
random resource placement
there are two large continents on a huge map. There is no oil on one of them. great, several hours wasted.
enemy settlers
other civs do not need to fill up the holes in my empire for me, so maybe the primary purpose of other civs should be something else, maybe cultural advancement.
AI wars
It would be fine by me if two other civs fight without me being involved somehow
no city trading
I know this was brought up before, but to get one city from the AI, I'll have to offer roughly 15 good cities.
air units
Fighters only have a range of 6 or whatever it is, but in one turn they can rebase to an aircraft carrier in the middle of the ocean halfway around the globe.
bombers cant sink ships. if this were really true, Pearl Harbor would have been a devestating attack leaving "battleships badly damaged but now immune to enemy aircraft"
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