quote:![]() Originally posted by MidKnight Lament on 03-27-2000 07:34 PM I know this is going to be a *****, but would it be possible to draw up a very sketchy pic to illustrate your tile idea? (Don't go to too much trouble). ![]() |
I have been working on a pic and finished it tonite. It's quite large, though (1000 pixels wide). I have space ready for my future website, but there's currently nothing on it-that's another task which needs to be finished soon-so I made quickly a simple page, where's the picture and some descriptive text. All, who are interested to know more about this map system I propose, please check out the webpage at www.kolumbus.fi/amjayee. Comments and further suggestions are welcome.
JacobH, Thanks for your comments and info. You are propably right with the user interface. The reason, why I proposed the windows-style GUI, was that I liked the civ2 system and was wondering, would it be possible to combine the windows menu, like in civ2, and the control bar system in SMAC. Perhaps it would be better, as you said, to use DirectX and make a GUI similar to tha SMAC, but of course it needs to be enhanced. Especially the colors were horrible.
I will make more suggestions for the interface later, when I've had time to reconsider it, but here's what I propose: there's a control bar in the bottom of the screen, its width could be 1/4 of the screen height. In the top of the bar would be buttons to access the "rooms" suggested in my earlier post, and a button to pop up a menu for options like saving, loading, etc. The bar should have an info screen presenting some info, depending on the situation. Only _one_ info screen, not same kind of a horrible mess like in SMAC. Simplicity is important, yet the bar should be effective and informative. I try to make a picture of what I have in mind and load it up later.
Comment