well what is the verdict on the map? squares or hexes? and if we do go with hexes how do they look at an angle?
also from a programming stand point what are the most basic foundation areas of the game?
i would assume that the map is the most basic of all the elements...then what would come next? how many civs? or is it something else?
also my opinion about the code is this...if its good code that we can use we should take it from any legal source as long as it doesn't limit what we can do with the game
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The OpenCiv3 website
korn469
[This message has been edited by korn469 (edited March 16, 2000).]
also from a programming stand point what are the most basic foundation areas of the game?
i would assume that the map is the most basic of all the elements...then what would come next? how many civs? or is it something else?
also my opinion about the code is this...if its good code that we can use we should take it from any legal source as long as it doesn't limit what we can do with the game
------------------
The OpenCiv3 website
korn469
[This message has been edited by korn469 (edited March 16, 2000).]
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