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12th POLL: How many civs in a game?

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  • 12th POLL: How many civs in a game?

    it's a "rerun", but with a bit different choices...

    results below
    [This message has been edited by MarkG (edited November 22, 2000).]

  • #2
    Interesting comment from Monk in the list of comments

    Anyway, I note that some people actually want more than 64 civs... What I want to know is: WHY???

    Is a game with that many civs enjoyable to play, or, for that matter, playable at all? I have some serious doubts about this

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    • #3
      quote:

      Originally posted by Narck on 10-30-2000 07:25 PM
      Interesting comment from Monk in the list of comments

      Anyway, I note that some people actually want more than 64 civs... What I want to know is: WHY???

      Is a game with that many civs enjoyable to play, or, for that matter, playable at all? I have some serious doubts about this


      Yes, Narck! We want more civs because it enhances the top 3 aspects that Civ fans feel are most crucial: AI, Customisability, and Diplomacy. And on a personal note, I feel realism is most important, and this will also add realism to the game.

      ------------------
      JRH

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      • #4
        Good to see MarkG's finally got rid of the old poll that I started...

        ------------------
        No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
        No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

        Comment


        • #5
          quote:

          Originally posted by jrhughes98 on 10-30-2000 08:09 PM
          Yes, Narck! We want more civs because it enhances the top 3 aspects that Civ fans feel are most crucial: AI, Customisability, and Diplomacy. And on a personal note, I feel realism is most important, and this will also add realism to the game.

          And you don't think this option would make the games way too long, and complicated?

          I don't know, I think there should be a lower limit than 64 or even higher... I have a feeling it's going to add too much realism to the game (as in: games will take FOREVER to complete - I don't think I would like that)

          Comment


          • #6
            We want as many civs as possible to be able to create accurate historical scenarios. You don't have to play with all these civs in the ordinary game. After all if you don't like so many civs, you can simply select fewer, but if the option of having many civs is lacking, people who like making scenarios, or playing long games will be most unhappy.
            For me personally having more civs in the game at the same time is the no. 1 priority.
            Rome rules

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            • #7
              Exactly Roman, you can't go wrong with allowing unlimited civilizations.

              1, computers will get better all the time, in 2 years, I could still play Civ3 and have 100 civ's playing at once.

              2, it makes scenarios better.

              3, you can choose whatever number of civs you want!

              4, it applies to everyones wants!

              5...6..7..

              List goes on and on, to vote for anything else is closing windows on the game. Now, if there was only a way to unvote and revote. ;]

              Comment


              • #8
                With more than 64 civs (or even 100+, like somebody suggested), we will play finallly a REAL TIME CIV: one turn will last one year, both for our civ and for us!
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • #9
                  Good to see more people voting for 16 civs... see my comment!

                  ------------------
                  No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
                  No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                  Comment


                  • #10
                    Now that I see so many people voting 64+ civs, I almost feel sorry that I didn't vote 16 instead of 32.

                    Though, I understand this question "How many civs in a game?" a little different: "What should be the MAXIMUM number of civs from which I choose the civs I play with when I start a game?". So, if the max. number is 32 or 64, I still want to have the possibility to choose only 16, when I start a game.

                    And there is another issue that was many, many times discussed: the number of civs in a game MUST change dinamically, as new civs emerge and large empires collapse. RISE AND FALL OF EMPIRES!!!
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

                    Comment


                    • #11
                      quote:

                      RISE AND FALL OF EMPIRES!!!
                      You guys jusrt love that!

                      I, on the other hand...

                      ------------------
                      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
                      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                      Comment


                      • #12
                        Personally I think 16 would enough. Over twenty it would get to wierd, as you tried to keep track of things.

                        ------------------
                        I have walked since the dawn of time and were ever I walk, death is sure to follow
                        I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

                        Comment


                        • #13
                          quote:

                          Originally posted by Narck on 10-30-2000 10:45 PM
                          And you don't think this option would make the games way too long, and complicated?

                          I don't know, I think there should be a lower limit than 64 or even higher... I have a feeling it's going to add too much realism to the game (as in: games will take FOREVER to complete - I don't think I would like that)




                          No, it doesn't have to take forever. For more information, follow this link ---> More civs, long turns? No way!

                          ------------------
                          JRH
                          [This message has been edited by jrhughes98 (edited October 31, 2000).]

                          Comment


                          • #14
                            *cough* 32

                            32 is easily enough for any scenario, I mean 100 civs...there is no way you'd be able to have relations with that many civs and not come out of it with a headache.

                            I understand what everyone is saying about be able to choose etc., but 100 is just way to many.
                            "Wise Men Talk because they have something to say, fools talk because they have to say something" - Plato

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                            • #15
                              well civs are made up of cities, each city needs a certain amount of space to be viable...so if we have 100+ civs at twenty cities a piece, that would only be about 2000 cities...and for there to be between 1000 and 2000 normal sized cities on a map we'd need one huge map, on a mpa that big we'd need to have different rules for movement (otherwise it's going to take decades for armor units to move across europe) and you'd have to change rules for wonders...(talk about unbalancing), also we'd need to change the find city option, and the goto city option...even 32 civs is going to be maybe too much for civ's rules to handle unless they are changed

                              i just don't think it would be possible on a 300 mghz pII machine with 64 MBs of ram...which is what i think that civ3 should be able to run on

                              what does everyone else think civ3's minimum requirments should be?

                              korn469

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