| quote: Originally posted by korn469 on 10-31-2000 03:05 PM i just don't think it would be possible on a 300 mghz pII machine with 64 MBs of ram...which is what i think that civ3 should be able to run on what does everyone else think civ3's minimum requirments should be? |
The minimum requirements should be right about what you think it should be, korn, however, Firaxis has mentioned that it will support the capabilities of higher-end machines. Take Civ2 for example, which had the option to turn heralds on or off. For more information click here --> Civ3 FAQ and look for "What will the system requirements be for the game?"
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JRH
[This message has been edited by jrhughes98 (edited October 31, 2000).]



. A more than 10-15 turn alliance between two AI civ can result in a new, united civ. Usually, a big civ would disolve a small civ. Altough this model is not 100% historically accurate, it would be easier to play. In the beggining you will have to deal with more small civs, latter will have to deal with several (10-15) civs left.
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