Hello there, I'm a completely new poster to these forums. Also, I've spent probably thousands of hours playing CIV 1&2.
However, I'll throw in a suggestion here on this assumption: Stacking Multiple Units into Armies does NOT yield synergies - i.e., the resulting stack is not more powerful than each individual unit fighting separatly.
However, in real life, combining units to form more powerful units, requires organizational skills.
What I'd LOVE to see in a game, is a system that requires exactly that. Each civ should have a Command Rating assigned to it. Through winning combats (and building certain buildings and wonders), your civ gains Command Rating Points. Through improving technologies, your civ LOSES CRP's (putting new techs into your units decreases their actual experience with new weapons).
With more and more CRP's you should be able to increase the number of units stacked in an army, thus increasing your overall military strength by experience and improvements in organization skills.
Result: A low CR allows only a limited number of different units to combine into armies, and yielding no special bonuses. A high CR allows for more complex combinations (more units) of units, creating more powerful armies. As new technology is researched, organizational skills are lost or need to be re-discovered as new weapons and new doctrines of war are invented.
However, I'll throw in a suggestion here on this assumption: Stacking Multiple Units into Armies does NOT yield synergies - i.e., the resulting stack is not more powerful than each individual unit fighting separatly.
However, in real life, combining units to form more powerful units, requires organizational skills.
What I'd LOVE to see in a game, is a system that requires exactly that. Each civ should have a Command Rating assigned to it. Through winning combats (and building certain buildings and wonders), your civ gains Command Rating Points. Through improving technologies, your civ LOSES CRP's (putting new techs into your units decreases their actual experience with new weapons).
With more and more CRP's you should be able to increase the number of units stacked in an army, thus increasing your overall military strength by experience and improvements in organization skills.
Result: A low CR allows only a limited number of different units to combine into armies, and yielding no special bonuses. A high CR allows for more complex combinations (more units) of units, creating more powerful armies. As new technology is researched, organizational skills are lost or need to be re-discovered as new weapons and new doctrines of war are invented.
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