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  • Ah the joys of repetitive drills. We just turned out our 10th warrior general. What was the time. 14:32. Not acceptable, we must get better. 12:00 is doable. Run the drill again.

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    • Originally posted by Tuberski
      MING?! In a Civ 3 forum?! You aren't actually getting interested in PTW are you?
      To your first point... I am a mod for this forum... and to your second point, I can only answer, no comment
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • Originally posted by Ming


        To your first point... I am a mod for this forum... and to your second point, I can only answer, no comment

        I know your a mod, but if you aren't banning, you don't usually bother.


        Of course, you DID mention Civ2 MP in your post.......
        Don't try to confuse the issue with half-truths and gorilla dust!

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        • It's only because Ming is a bastard.

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          • He sees me posting and figures the odds are pretty good this thread will at least have to be closed soon.

            Right Ming?

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            • Originally posted by jimmytrick
              He sees me posting and figures the odds are pretty good this thread will at least have to be closed soon.

              Right Ming?



              So do I actually!!!
              Don't try to confuse the issue with half-truths and gorilla dust!

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              • I used to be very active... and then I got bored playing the AI. I went back to playing Civ II MP, because playing other humans is far superior to playing a stupid AI. I look forward to the release of PTW... and I truely hope they deliver a sutible replacement for Civ II MP

                But back to Zachriel's point...
                "If there is no defense to the rush, then Civ ceases being a strategy game."

                This thread has now gone full circle.

                HappySunShine states in his first post that the random nature of combat negates the rush strategy... And he was wondering if it was going to be fixed. So yes... according to probably the best master of the rush strategy... there is a defense against it now... a more random combat system
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • Modding the hp's of different age units can kill the randomness factor to a certain degree. Of course, in MP everybody would have to agree to do that.
                  Don't try to confuse the issue with half-truths and gorilla dust!

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                  • Originally posted by Ming
                    HappySunShine states in his first post that the random nature of combat negates the rush strategy... And he was wondering if it was going to be fixed. So yes... according to probably the best master of the rush strategy... there is a defense against it now... a more random combat system
                    Well, in that case I'll just build warriors my next game then.

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                    • Good point Ming.

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                      • Yes, ranodm factor makes early rushes more risky.

                        And I don't think that it's problem.

                        This is TBS not RTS.

                        Of course, if you realy like early rushes, then it's your problem.

                        Since you'll need to chnage your stratgey a little.
                        (if you are going to win)

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                        • Originally posted by jimmytrick
                          Good point Ming.


                          MY GOD... JT AGREES WITH ME...




                          And I will build tons of warriors too... Granted, they will die more often than stronger units, but nowhere near as bad as they do in the Civ II combat model. In Civ II, they are almost worthless in terms of combat. In Civ III, they can be very effective early in the game.
                          Keep on Civin'
                          RIP rah, Tony Bogey & Baron O

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                          • The more random nature of combat in conjunction with the way stacks are handled in civ3 means a player who techs is not going to be able to defend very easily against a player who churns.

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                            • Ming...I agree.....now repeat after me....AZTEC!

                              -=Vel=-
                              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                              • Argh, a Jaguar Warrior rush! Someone ban that civ for MP, quick!

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