Well, yes it's brilliant, but I just used that title to get Soren's attention.
So here's the question: Say we have two defensive units. Infantry, with both AI offense and AI defense flags in the editor, and Mech. Infantry, with only the defense flag. Say the AI builds an Infantry unit in an attack role because it doesn't have access to oil or saltpeter. What happens to that unit later, when it's time to upgrade (assuming he now has the necessary resources)?
a) Does it upgrade retaining an attack role, even if Mech Infantry doesn't have that flag set in the editor?
b) Does it upgrade to a defensive role, thereby changing the balance of the AI's offensive and defensive units?
c) Does it not upgrade at all, instead performing attacks against more modern units until it's killed?
PS. Note that this is not the case in the standard game. Mech Infantry actually has offense and defense flagged. But does that mean that there is a chance that the AI will actually build Mech Inf. instead of tanks for attack, even though they both require the same resources?
So here's the question: Say we have two defensive units. Infantry, with both AI offense and AI defense flags in the editor, and Mech. Infantry, with only the defense flag. Say the AI builds an Infantry unit in an attack role because it doesn't have access to oil or saltpeter. What happens to that unit later, when it's time to upgrade (assuming he now has the necessary resources)?
a) Does it upgrade retaining an attack role, even if Mech Infantry doesn't have that flag set in the editor?
b) Does it upgrade to a defensive role, thereby changing the balance of the AI's offensive and defensive units?
c) Does it not upgrade at all, instead performing attacks against more modern units until it's killed?
PS. Note that this is not the case in the standard game. Mech Infantry actually has offense and defense flagged. But does that mean that there is a chance that the AI will actually build Mech Inf. instead of tanks for attack, even though they both require the same resources?
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