Coracle,
The problem is simply that insufficient time is spent refining gameplay versus all the other development tasks necessary to produce a game such as Civ3 in today's PC game environment.
The whole process is so big that it gathers momentum and goes out of control. Have you read what has transpired with Moo3?
Civ3 was a big money maker because of the marketing power of the Civilization and Sid Meier names. Firaxis only had to create a passable rendition of Civ. They didn't have to create anything new, good, or special. Whether they could have is debatable isn't it?
At any rate, Civ3 is what Civ3 is. I agree with you that the gameplay is, at its height, uninspired, and at its worse, unbelievably boring.
Maybe someone will create some decent gameplay and then build a game around it someday soon. Sid has done it quite a few times. Just because Jeff Briggs is not capable of such work doesn't mean we won't have anything to look forward to. We just need to be prepared to wait a few years or five.
The fact is that game makers can't live forever on past laurels.
The problem is simply that insufficient time is spent refining gameplay versus all the other development tasks necessary to produce a game such as Civ3 in today's PC game environment.
The whole process is so big that it gathers momentum and goes out of control. Have you read what has transpired with Moo3?
Civ3 was a big money maker because of the marketing power of the Civilization and Sid Meier names. Firaxis only had to create a passable rendition of Civ. They didn't have to create anything new, good, or special. Whether they could have is debatable isn't it?
At any rate, Civ3 is what Civ3 is. I agree with you that the gameplay is, at its height, uninspired, and at its worse, unbelievably boring.
Maybe someone will create some decent gameplay and then build a game around it someday soon. Sid has done it quite a few times. Just because Jeff Briggs is not capable of such work doesn't mean we won't have anything to look forward to. We just need to be prepared to wait a few years or five.
The fact is that game makers can't live forever on past laurels.
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