It's possible to win without even having a GA, and all eras have their possibilities, but I'd vote for the Middle Ages as optimum time for one -under monarchy or republic with all those desirable wonders around, but some civ/single wonder combinations trigger it early. Eg Pyramids for the Egyptians, Lighthouse for the English.
So this means a despotism GA for the English when playing an archipelago Lighthouse strategy but the decisive power of the Lighthouse if exploited (land, resources, contact and *trade* across sea) outweighs the shortcomings of the despot GA. (btw - Commercial's boost is noticable on my latest game and Liz's starting techs make the English OK for this strat )
I've had late GA's with Egypt and the Hoover Dam which were fun, but I think by then it's the gold & science which give the most benefit, rather than the shields.
The one I'd like to try with Egypt is building Pyramids while beelining for monarchy. Get monarchy before the Pyramids are built and you're in business.
Another thing about Egypt - not only can you save some WC to trigger a GA far beyond the unit's usual shelf-life, but I swear that in one game I could still build WC even after cavalry, as long as I'd not yet had the GA.
Finally - about the Great Wall.
I've always assumed it to have no real practical value other than GA-triggering, but after long ago seeing the Lighthouse get laughed out of town, I decided to try and base a strat around it and it worked. I'm tempted to take up the same challenge with the GW .
Maybe rampaging barbs on a large pangea with about four civs could be a starting point ...
So this means a despotism GA for the English when playing an archipelago Lighthouse strategy but the decisive power of the Lighthouse if exploited (land, resources, contact and *trade* across sea) outweighs the shortcomings of the despot GA. (btw - Commercial's boost is noticable on my latest game and Liz's starting techs make the English OK for this strat )
I've had late GA's with Egypt and the Hoover Dam which were fun, but I think by then it's the gold & science which give the most benefit, rather than the shields.
The one I'd like to try with Egypt is building Pyramids while beelining for monarchy. Get monarchy before the Pyramids are built and you're in business.
Another thing about Egypt - not only can you save some WC to trigger a GA far beyond the unit's usual shelf-life, but I swear that in one game I could still build WC even after cavalry, as long as I'd not yet had the GA.
Finally - about the Great Wall.
I've always assumed it to have no real practical value other than GA-triggering, but after long ago seeing the Lighthouse get laughed out of town, I decided to try and base a strat around it and it worked. I'm tempted to take up the same challenge with the GW .
Maybe rampaging barbs on a large pangea with about four civs could be a starting point ...
Comment