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  • #16
    It's possible to win without even having a GA, and all eras have their possibilities, but I'd vote for the Middle Ages as optimum time for one -under monarchy or republic with all those desirable wonders around, but some civ/single wonder combinations trigger it early. Eg Pyramids for the Egyptians, Lighthouse for the English.

    So this means a despotism GA for the English when playing an archipelago Lighthouse strategy but the decisive power of the Lighthouse if exploited (land, resources, contact and *trade* across sea) outweighs the shortcomings of the despot GA. (btw - Commercial's boost is noticable on my latest game and Liz's starting techs make the English OK for this strat )

    I've had late GA's with Egypt and the Hoover Dam which were fun, but I think by then it's the gold & science which give the most benefit, rather than the shields.

    The one I'd like to try with Egypt is building Pyramids while beelining for monarchy. Get monarchy before the Pyramids are built and you're in business.

    Another thing about Egypt - not only can you save some WC to trigger a GA far beyond the unit's usual shelf-life, but I swear that in one game I could still build WC even after cavalry, as long as I'd not yet had the GA.

    Finally - about the Great Wall.

    I've always assumed it to have no real practical value other than GA-triggering, but after long ago seeing the Lighthouse get laughed out of town, I decided to try and base a strat around it and it worked. I'm tempted to take up the same challenge with the GW .

    Maybe rampaging barbs on a large pangea with about four civs could be a starting point ...

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    • #17
      My favorite GA time surely has to be during the Middle Ages, preferrably after Education. Middle Ages provide lots of improvements and Wonders to build, so a Middle Age GA can hardly be wasted - I'll then possibly speed up completion of Leonardo's and Copernicus's, get those Universities in place, maybe Banks if those are already discovered. Simply put, the Middle Ages provide so much stuff to build, the speed up will certainly give you an upper hand.

      Probably the only case when I like an early Golden Age is with Persia - getting much more Immortals in field then, generally enough to obliterate a civ.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #18
        Originally posted by Cort Haus
        Another thing about Egypt - not only can you save some WC to trigger a GA far beyond the unit's usual shelf-life, but I swear that in one game I could still build WC even after cavalry, as long as I'd not yet had the GA.
        This is always true, starting from 1.21f I believe. If you didn't had a GA yet, your UU will stay available. When you trigger it, the UU will vanish if there is a upgrade available (e.g. longbowman instead of bowman).

        and Neostar, I definately do not want to scare people away from Emperor, but there you have to make choices... one of which is that if you go for a relatively peaceful game, you can't have all the wonders, especially not the early ones. I did build all middle age and later wonders except Sun Tzu (missed by a few turns) once, and one of the strats to get that was a perfectly timed GA, and Colossus... it lets you out research the AIs in the early medieval era, instead of the late one.

        DeepO

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        • #19
          I have no single universal favourite time for a golden age. It depends on the civ I'm using.

          For example, if I'm using the Aztecs, Persians, Iroquois or anyone else who has an early UU, I would be using the golden age to crank out more of those Immortals, Jag. Warriors, Mounted Warriors, etc. and do a clean sweep of the whole continent. True that you don't have that many cities, and too strong an infrastructure at that point, but that hardly matters when you're the last one standing on your continent, and you've got enough forces so that you're not stretched too thin when your settlers fill the gaps.

          If I'm using the Chinese, Japanese or anyone else with a middle ages UU, I can either choose to crank out more and more of this unit, or divert to wonder and infrastructure building, or both.

          An Industrial/modern UU golden age, given by units such as the German Panzer and American F-15 are also well-timed. While production is already high enough at this point to be cranking out a tank every 2-5 turns in your high production cities, being able to crank out one every 1 turn is even better. A late industrial to moder golden age to me similar in many ways to mobilization, without the strict penalties imposed on your construction options.


          It is as said above, that you simply need to be able to use what you get, when you get it to full effectiveness though. I at first found it shocking when Leo's Workshop triggered my golden age for my German people when I was preparing myself for a late golden age. However, I managed to obtain the Sistine Chapel and Smith's Trading Co. and catch up with my military after being hopelessly stretched thin in my wars against Russia and America.
          "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
          "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
          "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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          • #20
            Yeah, just a small tip: in some situations, mobilization during the Golden age might be useful - at least you'll cranck out double the number of forces you otherwise would.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #21
              Originally posted by DeepO
              If built at the right city, the colossus can be huge.

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              • #22
                Solver,

                I had a game where I was in my golden age and I mobilized... only to find that my output dropped out of GA levels. I admit that I don't recall exactly, but I think the GA had a few turns to go. It seems, based on this one experience, that you can't get the GA and Mobilization benefits at once. Can anyone confirm or deny?

                I too think the Colossus is a nice wonder to have. I play on standard maps, and that's definitely part of it. The bigger the map, the less important 1-city wonders are.

                I think that it's best to have your GA pre-railroads. Why? Because of the relative boost. A grassland square w/mine has 1 production, or 2 if it's a bonus square. In your GA, this increases to 2 and 3 (a 100%/50% increase, respectively). If those squares were railroaded already, they would produce 2 and 3, and go up to 3 and 4 (a 50% and 33% increase respectively) in a GA. There are more things to build in the Middle Ages, and that extra shield per tile means more. In the Industrial Age, with RR's, an extra 12 shields (or maybe more if you have hospitals already) doesn't necessarily mean much, unless you can get several cities over 100 shields per turn.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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