Re: Re: 1.29 chat : the most interesting info
DRJambo :
These are the tidbits of Friday's chat. Some feature are for PtW, some are for the patch, and some are old things we didn't know precisely. For example, I don't know if FP doubling the optimal number of cities is new or old. It's likely that commercial gets less waste like less corruption since the beginning. I think I've always been explicit when I knew a feature was in PtW.
Isak :
I'm sorry, I didn't take the log. But Markos should make one, and edit it so that it's more readable.
NYE :
About units keeping their "defensive" or "offensive" status ad vitam aeternam once they're built, I think it's not new. Soren arrived later in the chat, and answered questions about past, present and future of the AI. I heared happily he continues to spend time on the AI, even if he mostly works on other projects.
DRJambo :
These are the tidbits of Friday's chat. Some feature are for PtW, some are for the patch, and some are old things we didn't know precisely. For example, I don't know if FP doubling the optimal number of cities is new or old. It's likely that commercial gets less waste like less corruption since the beginning. I think I've always been explicit when I knew a feature was in PtW.
Isak :
I'm sorry, I didn't take the log. But Markos should make one, and edit it so that it's more readable.
NYE :
About units keeping their "defensive" or "offensive" status ad vitam aeternam once they're built, I think it's not new. Soren arrived later in the chat, and answered questions about past, present and future of the AI. I heared happily he continues to spend time on the AI, even if he mostly works on other projects.
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