In this chat, Firaxians talked more freely than before, esp. about PtW. We got some interesting info about PtW and the patch, which weren't written in the readme.txt
My favourites are :
- According to Jeff, unit-trading is "medium-high" on the wishlist. However, it has not yet been decided if it will be implemented for sure.
- The military advisor now assess strentgh the same way the AI does - by relative strengths and weaknesses of individual units.
- Medieval infantry's adm are constantly tweaked, but are 4/2/1 for now.
- missed naval bombardments will show in PtW : water spouts
- Added existing deals to the foreign advisor screens, which saves a lot of unnecessary communicating..
- PtW will feature rally points ala Starcraft
- There are no plans to change expansionist traits
- The corruption modofier of commercial trait affects shields as well as commerce
- FP doubles the # of optimal cities under communism
AI tweaks :
- The AI values techs higher, so there would be less trading
- The AI will go build UN and Spaceship more agressively
- The AI is more willing to build factories and alike
- The AI values optional techs more in 1.29 than in 1.21
And the SUPER DUPER thing :
This will change the tech race drastically : it will stop being too slow at lower levels and too fast at thigher levels. That combined with the lowered willingness of the AI to trade techs, and research now has a meaning at Emperor / Deity ! However, Soren warns us these changes are theoretical. Some game balancing is likely to be done when PtW is released.
My favourites are :
- According to Jeff, unit-trading is "medium-high" on the wishlist. However, it has not yet been decided if it will be implemented for sure.
- The military advisor now assess strentgh the same way the AI does - by relative strengths and weaknesses of individual units.
- Medieval infantry's adm are constantly tweaked, but are 4/2/1 for now.
- missed naval bombardments will show in PtW : water spouts
- Added existing deals to the foreign advisor screens, which saves a lot of unnecessary communicating..
- PtW will feature rally points ala Starcraft
- There are no plans to change expansionist traits
- The corruption modofier of commercial trait affects shields as well as commerce
- FP doubles the # of optimal cities under communism
AI tweaks :
- The AI values techs higher, so there would be less trading
- The AI will go build UN and Spaceship more agressively
- The AI is more willing to build factories and alike
- The AI values optional techs more in 1.29 than in 1.21
And the SUPER DUPER thing :
another change I should mention is that tech cost is now constant across difficulty levels, so Deity so no longer be (quite) the tech race it has been [...]let me rephrase. In 1.21 and earlier, a tech cost the AI 6 and the human 10 under Deity. With 1.29, techs cost the AI 10 and the human ~15 under Deity.
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