On second thoughts, make that heaps and heaps of money. The AI breaks alliances every second turn!
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1.29f PATCH README
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"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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I know this has been said, many times, many ways. Merry Chri.... I mean, Thanks for all the support, guys! Cool patch. Just give me a minute to finish my time machine here so I can go foward and get it.Oh, you mean the red button launches ICBMs? Opps.
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Re: Set starting date?
Originally posted by The Rusty Gamer
Firaxis,
Will we be able to specify a starting date and date incrementation rules?
*Adds it to his list of questions for Firaxis on Friday if they don't answer in here*
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Originally posted by Blake
This road thing is rather bothering me .
I was hoping to set the road bonus to 0, and make all terrain types give 1 commerce, to cut back on the infinite road sprawl. If I understand right that'll make roads unbuildable.
Or is the movement bonus an assignable bonus which counts as a bonus for allowing road construction?
DanDan Magaha
Firaxis Games, Inc.
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Okay, in the off-chance a Firaxian will answer my questions, I have a few important ones I'd like to ask:
- What editor diplomacy options are there?
- Is it possible to set certain tiles in ownership of a civ without a city being there? (for more realistic borders in scenarios)
- Any form at all of timer or events?
- Will there be a scenario set-up screen like there was in Civ 2 Gold?
- Is it possible to toggle the naming of Elite -> Leader units (currently) to something else, say, Veteran -> Elite?
- Is there an option to set a flat map?
- When you auto-fortify/auto-unfortify, is it for all units or just of one type?
- Is it possible to turn off culture-flipping? (especially for scenarios)
- What things are no longer hard-coded, i.e. "uncovered"?
- How can you set the starting date and date incrementation of turns?
- Will there be scenario objectives, ala "Objective cities" from Civ 2?
- Has the AI been improved to allow it to attack in stacks (rather than whenever it can get a unit to the front)?
- Has the AI been improved to allow the usage of (offensive) Artillery units better?
- Will there be the removal of the 100 turn limit on techs (for long scenarios)
If you don't answer now, I'll have them and more ready in 2 days.
[Edit]The list is growing, beware! [/Edit]Last edited by Jon Shafer; July 18, 2002, 03:43.
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Re: Re: 1.29f PATCH README
Originally posted by Flinx
I would have preferred if the diplomatic advisor reminded you that a deal has been in place for 20 turns and there was a option at that time to renegotiate or leave in place for another 5 turns, 10 turns or 20 turns (4 options). Sometimes you can loose a lot on renegotiations, so I don't want to automatically renegotiate a deal where I'm getting 110 gold/turn for my silks but I might want to renegotiate a deal where I am only getting 4 gold/turn for my spices.
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Originally posted by Dan Magaha FIRAXIS
If you set the construction bonus to 0 for roads, mines, or irrigation on a given tile, that effectively prevents the constructing of a road, mine, or irrigation on that tile.
Dan
It's also odd, seems to suggest that the intended "primary" role of roads is the commerce bonus, rather than the movement bonus and resource transportation. It's actually silly .
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Why does it seem they're avoiding answering any questions on the diplomacy in the editor?
Could it be they're waiting to surprise us, going to let us down gently or that they simply don't know themselves yet(ie; going to have a go at it today)?
I'm hoping for the first, but it will still be a great patch anyway.
ChrisQuote:"He who has not learned to obey cannot be a great leader."
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Here's another question for the list
*Is it possible to convert save files to scenario files?
if so this would be an easy way (yet brutal) way to set Diplomacy as you coul play as each civ and set treaties that way.
Also I think that the editor is still being worked on for PTW as there is still a long wish list.
There is something else but I forgot :?
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Fixes are good. I can't belive it took this many attempts to get the bloody SAM working!
Originally posted by LaRusso
big news: dan is irish
patch: it's sad to say, but i care the most about fixes and changes of the gameplay, not the editor.... so far it looks great. there were no tweaks to the gameplay, especially ai to ai trading?"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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* Editor: Fixed some bugs with players.
Umm how do you fix some bugs with players? And umm do you do referals?See that pissy grammar? THAT'S the reason I lurk ;)
"Corporations have been enthroned...an era of corruption in high places will follow and the money power will endeavor to prolong its reign by working on the prejudices of the people...until wealth is aggregated in a few hands...and the Republic is destroyed" -Abraham Lincoln
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Originally posted by Deathwalker
Great patch
But one question when we set starting locations can we speicfy which civ will start there ?
now you can place either the starting cities locations or create the settlers at the appropriate spot (has same effect)
only 28 hours left....
*goingcrazywaiting*
*wrigglingnervouslyaroundinchair*- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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Originally posted by sabrewolf
only 28 hours left....
*goingcrazywaiting*
*wrigglingnervouslyaroundinchair*
Well, you can count this as a good exercise for the future
And BTW, I was on the same hospital room with doctor, nurse and my wife, during borning of both of my children: I was almost as useless as during AI game turn, while you can see interesting things happening but you can't do much, if not reacting to some pop-up windows prompting!
Just to keep this barely on topic: interesting patch, my hat down to Firaxis's team to have add to it some nice feature."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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