Announcement

Collapse
No announcement yet.

1.29f PATCH README

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    /me thinks it will be a long night of programming on friday to make a new version of C3MT. (Or at least some parts of it.) I'll lso have to take some time to figure out what parts of the tool to drop due that it can be done better wih the official tools.

    What definately will be left is the Civilopedia Editor and Unit Creation wizzard.

    And for now I'll probably keep the SGE as well, but I might drop that when PTW comes out.
    Creator of the Civ3MultiTool

    Comment


    • #77
      Oh, and I don't see anywher that they have fixed the civilopedia links. I guess they still are incorrect. Oh, well it doesn't do so mush.
      Creator of the Civ3MultiTool

      Comment


      • #78
        Originally posted by Gramphos
        * Gramphos thinks it will be a long night of programming on friday to make a new version of C3MT. (Or at least some parts of it.) I'll lso have to take some time to figure out what parts of the tool to drop due that it can be done better wih the official tools.

        What definately will be left is the Civilopedia Editor and Unit Creation wizzard.

        And for now I'll probably keep the SGE as well, but I might drop that when PTW comes out.
        Always appreciated, Gramps.

        Some things that would be especially useful would be .BIC modification, diplomacy, etc. if that's not included.

        Some of the same stuff that you can do with your save-game editor now, only with .BICs for scenario editing.

        Danke.

        Comment


        • #79
          * Removed the water restriction from terraforming so that all terraform types are now based on the terrain type (except for forts).
          * Editor: Added a new flag to terrain types to be able to set whether or not cities can be built on a particular terrain type.


          does that mean underwater colonies+improvements can be modded in?
          <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
          Play Bumps! No, wait, play Slings!

          Comment


          • #80
            I think so but I don't think the graphic will be any diferent.
            Was gone for two years, I'm back now.
            in a 3D world is there a difference between these: b d q p | / - \
            3D Unit tutorial
            My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

            Comment


            • #81
              diplomatic settings in editor

              Patch sounds great, can't wait for some wonderful scenarios..this is what I"ve been waiting for.

              So, Mike - we all need to know - diplomatic settings can be done for scenarios? (ie unable to negotiate peace with each other, or at least start out at war with each other?). It's a necessity for scenarios.

              Thanks! Look forward to more civing!

              -Rflagg

              Comment


              • #82
                Well done everyone Well done
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

                Comment


                • #83
                  First of all, thanks to Firaxis for all these changes and additions. I confess that I expected a few additions to the editor and maybe one or two typo fixes, but the patch gives us much more than that! Good job.

                  * Editor: Added a minimap.
                  * Editor: Fixed bug that caused the minimap to not be updated after loading.
                  It's nice to see that they are squashing the bugs before the patch is released

                  About the restriction to roads/railroads being built on terrain that has no road bonus, I think that that restriction only applies if you change the road bonus in the editor... Is this possible? (I never played much with the editor.)

                  All in all, kudos to Firaxis... but let's see how these things work in the game.
                  I watched you fall. I think I pushed.

                  Comment


                  • #84
                    Good news all around. Definitely looking forward to the patch.

                    Comment


                    • #85
                      Some clarifications:

                      1)
                      * Editor: Changed city placement so that roads/railroads are not automatically added to the tile but neither are they removed and they can be manually placed underneath cities.
                      This is mostly an interface issue for the editor. When you build a city in the game, you get roads/rails in the city tile. When you place a city in the editor, it does not automatically place roads/rails so that if you later delete the city, it doesn't leave a road behind. When the scenario is played, however, the roads/rails will be there as though you built the city.

                      2)
                      * Changed city code so that a road/railroad is not placed under a city if a road/railroad is not allowed on the terrain type the city is built upon.
                      This means that the above automatic roads/rails are not placed when you build a city if the terrain type under the city does not allow roads. This is only for mods. You can make, say, mountains get no road bonus which will make roads be unable to be built on mountains. Unmodded, all land terrain has a road bonus.

                      3) Team Colors = Civ Colors. I've always referred to them as "team" colors for some reason.

                      4)
                      Went through the readme again, and still see no mention of removing the hardcoded Food-production by the Center tile of a city.

                      So I guess nothing has been done about that, is that right? Will we just have to settle for 2 Food in the center tile in the Double Your Pleasure mod??
                      The center tile now produces as much food as is required to support 1 citizen (i.e., 2, unmodded).
                      Mike Breitkreutz
                      Programmer
                      FIRAXIS Games

                      Comment


                      • #86
                        Originally posted by Mike Breitkreutz FIRAXIS 3) Team Colors = Civ Colors. I've always referred to them as "team" colors for some reason.
                        Ahhhh, okay, thanks for clarifying.

                        In a related matter, can you set diplomacy in the editor? That's something that will be very important for scenarios.

                        Comment


                        • #87
                          I'd like to add that it is nice to see the Firaxians posting here, not only Mike, but also Soren. Good support, guys.
                          I watched you fall. I think I pushed.

                          Comment


                          • #88
                            Originally posted by Mike Breitkreutz FIRAXIS

                            3) Team Colors = Civ Colors. I've always referred to them as "team" colors for some reason.
                            Just trying to confuse us huh?

                            Seriously, the changes to the editor look great, and Firaxis desreves some respect for the time it puts in to creating FREE upgrades to their games!
                            The true nature of a man is shown by what he would do if he knew he would never be found out.

                            Comment


                            • #89
                              Originally posted by Mike Breitkreutz FIRAXIS
                              Some clarifications:

                              The center tile now produces as much food as is required to support 1 citizen (i.e., 2, unmodded).
                              In case you missed my ecstatic response at CivFanatics...

                              BIG HUGE thanks -

                              .... and I take back all those bad things I didn't have time to say in the first place
                              Double Your Pleasure mod | DYP Forums | DYP Mod thread

                              Comment


                              • #90
                                I guess I'll reinstall Civ3 this weekend then
                                In een hoerekotje aan den overkant emmekik mijn bloem verloren,
                                In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

                                Comment

                                Working...
                                X