Announcement

Collapse
No announcement yet.

1.29f PATCH README

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    strengths of units as opposed to number of units.
    This should read:
    * Changed Military Advisor to evaluate armies based on relative strengths of units as opposed to number of units.
    Mike Breitkreutz
    Programmer
    FIRAXIS Games

    Comment


    • #17
      Originally posted by MarkG
      kind of a big list, huh?
      Of course the fact that the last 30 lines or so are duplicated, does help it a bit with the size

      Still an impressive list - I think they forgot to mention the center tile food production thingie though - please tell me this is just an oversight on my part.

      (Yeah, I know, moan moan, groan groan, is all you ever hear - sorry Firaxis, looks like you've done an excellent job - and i really mean that )
      Double Your Pleasure mod | DYP Forums | DYP Mod thread

      Comment


      • #18
        Re: 1.29f PATCH README

        Originally posted by MarkG
        Additions v1.29f:

        * Editor: Added unit properties.

        * Added Fortify All and Wake All right-click menu commands.

        * Editor: Enabled Add/Delete buttons for Civilizations. Note that there is a maximum of 32 Civilizations.

        * Editor: Added Accelerated Production to Game Settings list on Scenario Properties. It defaults to OFF.

        * Editor: Added a minimap.

        * Editor: Enabled Add/Delete buttons for Citizens.

        * Editor: Enabled Add/Delete buttons for Civilization Advances.

        * Editor: Enabled Add/Delete buttons for Improvements and Wonders. Note that there is a limit of 256 Improvements and Wonders.

        * Added the ability to rename units if they produce a great leader during combat. The player is given a popup to name this unit.
        * Added an '*' next to experience level name for units that have produced a leader.
        Fortify All/Wake All = Great!
        Minimap + Zoom in Editor = Great!
        Add/Delete for Civs, Citizens, Advancements & Improvements is good, but what about Units & Resources?
        Ability to rename Units that produce Leader = Good
        Accelerated Production?
        Added unit properties = Tease. What properties?
        The true nature of a man is shown by what he would do if he knew he would never be found out.

        Comment


        • #19
          "Added unit properties = Tease. What properties?"

          Just a guess, but I assume that means you can set the experience & hp levels of a unit you placed in the editor.

          Comment


          • #20
            Two more that we missed in the readme:

            * Editor: Enabled Add/Delete buttons for Units.

            * Editor: Enabled Add/Delete buttons for Natural Resources.
            Mike Breitkreutz
            Programmer
            FIRAXIS Games

            Comment


            • #21
              * Added a preference for disabling the pop. limit warning.

              Woo hoo, no more Domestic nag! But they didn't include auto-bombard, I guess I'll have to wait for the XP.

              Comment


              • #22
                My top 3:

                * Added Fortify All and Wake All right-click menu commands.

                * Added the ability to rename units if they produce a great leader during combat. The player is given a popup to name this unit.

                * Added "Always Renegotiate Deals" prefs which forces a renegotiation of every non-peace treaty deal every 20 turns.
                Looks good!

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #23
                  Yeah, I was wondering about that unit properties thing... it's probably just the ability to change HP stuff, since there's no other mentioning of it.

                  The auto-fortifiy and auto-unfortify will be very useful as well.
                  No auto-bombard though.

                  And there's no mention of being able to name or add improvements to cities placed in the editor? I'm hoping this is just too obvious to mention, but I hope you don't end up with a bunch of size 1 cities with nothing in them for 1800 AD Scenarios.

                  Mike, anything on the unit/city stuff, or are you just running a readme fix run?

                  Also, what about the ability to embed unit/terrain/improvment graphics into the scenario? Anything about that?

                  Comment


                  • #24
                    wo more that we missed in the readme:

                    * Editor: Enabled Add/Delete buttons for Units.

                    * Editor: Enabled Add/Delete buttons for Natural Resources.


                    *hop* No complaints here then

                    Comment


                    • #25
                      Naming elite units will be kickarse.

                      renamed "infinite range" unit ability to "infinite bombard range".
                      So the infinite range flag was never intended to give aircraft infinite range. Oh well, at least I should be able to build the Saddam's Supergun small wonder now that I know.

                      Comment


                      • #26
                        * Changed Military Advisor to evaluate armies based on relative strengths of units as opposed to number of units.
                        Would that change how the ai views the relative strength of its military to yours if one or the other is more modern? (id assume so) Or does it just effect what your military advisor tells you "Compred to these guys our military is weak!" type messages.

                        Comment


                        • #27
                          Originally posted by wervdon
                          "Added unit properties = Tease. What properties?"

                          Just a guess, but I assume that means you can set the experience & hp levels of a unit you placed in the editor.
                          Ah! Hadn't thought of that. You're probably right.
                          The true nature of a man is shown by what he would do if he knew he would never be found out.

                          Comment


                          • #28
                            City properties:
                            Attached Files
                            Mike Breitkreutz
                            Programmer
                            FIRAXIS Games

                            Comment


                            • #29
                              /me looks at his watch.

                              /me realises it STILL isn't friday yet.

                              /me wishes it was Friday now.



                              Watch out for a Candle'Bre mod for Civ3 over the next couple of weeks!
                              If I'm posting here then Counterglow must be down.

                              Comment


                              • #30
                                Unit properties:
                                Attached Files
                                Mike Breitkreutz
                                Programmer
                                FIRAXIS Games

                                Comment

                                Working...
                                X