Hmm I thought you could only add workers to cities below a certain size. I guess maybe that rule should be brought back. Maybe you shouldnt be able to add more than what can be supported.
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Bug/Xploit Infinite city cize
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Originally posted by Pythagoras
Hmm I thought you could only add workers to cities below a certain size. I guess maybe that rule should be brought back. Maybe you shouldnt be able to add more than what can be supported.
I'd say a 100. Just to rule out those who like to plant a city with nothing but floodplains around, and to keep them happy.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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I think the most an ultimate city can support is 61. The odds of getting this city are real close to zero.Seemingly Benign
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Well, my suggestion would be not to allow workers or settlers to join a city if it runs at a food deficit. This is more logical than an arbitrary cap.A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
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Originally posted by Ribannah
Well, my suggestion would be not to allow workers or settlers to join a city if it runs at a food deficit. This is more logical than an arbitrary cap.
Granted, this doesn't happened very often, but it's a saver.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Thrawn,
If the city can be configured to support itself, then do so before joining. If it can't, then no joining. Or am I missing something?
I think Ribannah's suggestion is the best 'error trap' mentioned.(\__/)
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Originally posted by notyoueither
Thrawn,
If the city can be configured to support itself, then do so before joining. If it can't, then no joining. Or am I missing something?
I think Ribannah's suggestion is the best 'error trap' mentioned.Last edited by Thrawn05; June 30, 2002, 15:07.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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What about the times when a cities food surplus is zero, and you still have plenty of food around.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Originally posted by Thrawn05
There is bound to be someone who will exploit this in PTW MP games. So I suggest if firaxis doesn't find a fix for this, constantly spy on your neighbor.
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Originally posted by DrFell
Hehe, if someone tries this in MP they will be whipped... a fine waste of population, only useful for score purposes I say, no use in MP.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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hi
it would be a waste to use your workers and settlers , ....
but if they fix this in MP , how will they do it , put a max number on it , so that you can not go behind a certain size , ......
some people are going to make scenario's where its possible to have a city on a 21 tile floodplain that grows wheat , ......
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