I don't know if this has been brought up before (sorry, no time to read ALL the posts), but in Civ 1 and 2, a Civs capital was something special. If you captured it, there was a small chance that a larger civ would experience a "civil war" and split into two factions. That was kind of fun, even if it wasn't common. Losing a capital also meant the loss of your palace for a few turns, which lead to really bad corruption, making it easier to finish the job. All in all, it made for some more interesting tactics. I don't like the way a new palace is instantly created in Civ3. It seems like an easy way out. Defend the capital!
Other than that, I'd just like what a lot of others have been saying - more diplomatic options, for starters. Terraforming might be cool, depending. New wonders too, if balance can be kept.
Someone was complaining about a lack of seiges in Civ 3. Well, you can do that if you pillage the roads. I like to pilliage the roads severing the capital from the rest of the civ. It creates civil unrest from the loss of luxeries.
I've never liked the rail roads = infinite movement, it's overkill. Maybe just double the road value.
Here's a biggie. Make more interesting maps! I hate the way Civ 3 almost always creates two continents. Make more islands for exploring. As it is, I hardly ever make boats until magnetism and then only for patrolling my coast. One of my recent games was a blast (not just because I was doing well but also) because I found three large and empty landmasses off my shore. So there was a hardscrabble fight to get those and it was fun, with a large impact on relations on the mainland.
Just my 2 cents.
Btw. I'm enjoying the game a lot more after tinkering with the editor. I was able to address two of my biggest gripes - resources like iron are now a lot more common, and I reduced corruption to makle expansion more fun and less of a headache. Corruption is a good idea, but the default values were a bit too high.
Adios!
Other than that, I'd just like what a lot of others have been saying - more diplomatic options, for starters. Terraforming might be cool, depending. New wonders too, if balance can be kept.
Someone was complaining about a lack of seiges in Civ 3. Well, you can do that if you pillage the roads. I like to pilliage the roads severing the capital from the rest of the civ. It creates civil unrest from the loss of luxeries.
I've never liked the rail roads = infinite movement, it's overkill. Maybe just double the road value.
Here's a biggie. Make more interesting maps! I hate the way Civ 3 almost always creates two continents. Make more islands for exploring. As it is, I hardly ever make boats until magnetism and then only for patrolling my coast. One of my recent games was a blast (not just because I was doing well but also) because I found three large and empty landmasses off my shore. So there was a hardscrabble fight to get those and it was fun, with a large impact on relations on the mainland.
Just my 2 cents.
Btw. I'm enjoying the game a lot more after tinkering with the editor. I was able to address two of my biggest gripes - resources like iron are now a lot more common, and I reduced corruption to makle expansion more fun and less of a headache. Corruption is a good idea, but the default values were a bit too high.
Adios!
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