The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I would like a better interface, like at the beginning of every turn having a list of events with links to where they took place for easy access. I hate clicking around for cities, going pollution hunting and looking for where an attack took place and trying to remember what direction they went in etc.
Also, when a unit bombards me, it would be real nice if the screen stuck around long enough to tell me the result.
Oh, and a minimap and list of all trade relations and diplomatic ties during diplomacy would be great, as well as a deplomacy system that is more than me throwing in stuff until my advisor tells me he'll take it.
Small stuff, like having a shortcut that would let you deal with all units in an area before it yanks you away (how many times have you been about to launch an attack and the computer keeps trying to get you to use your workers first) would be good to.
Airbases, and treaties allowing their use in other's terroritory.
HISTORICAL STARTING PLACES!
Instant nuclear missile response, the ability to move cruise missiles on ships and planes, nukes that reflect real life in terms of destruction.
More resources, more luxuries, a system that really exploits the concept of trade. Supply lines...
Fleets of ships like armies, the ability to attack in co-ordinated groups.
Real future technology, such as fussion power and atomic computers.
One more thing, missile defence should be taken out and replaced with a system called boost phase missile interceptors, which could be loading onto ships. Missile defense (in the form being looked at in the US) is a dream, the only plausable system would be boost phase, in which the rocket intercepts the missile before it is finished taking off.
Demographics should display the statistics of all civilizations instead of merely displaying the player's and his ranking.
An improved embassy display or communication centre, like Civ 2's, which displays all the details you need about other civilizations - their number of units, what they're researching, their government, their relationships and trade agreements with other civilizations (what goods they are trading, for example).
Spying as it is is below-par. More options, such as sabotaging research on technology, destroying improvements, spiking water supply etc are needed. There needs to be more incentive to use spies - lower costs and slightly higher chances of success.
The game needs to emphasize trade and diplomacy more. At present I feel the game is too minimal in terms of diplomacy and trade, specifically with regards to access to and presentation of information.
Obviously there needs to be more to do in the modern age, because as most players know by that stage in the game all of the mega-production cities run out of things to build and end up building hundreds of military units.
Firaxis has a real chance to make this game a classic, but I feel this expansion pack is primarily concerned with the demands of multiplayer game enthusiasts rather than those people who wish for a more fulfilling single-player experience.
more changes of things that aren't simple editor fixes.
Ability to stack workers in the late game, perhaps an elimination of them altogether. A more in depth diplomatic engine including a worthwhile UN. Minor tribes that one can trade/war with. It just seems unrealistic fighting/dealing with the same 10-15 Civs all the time. The fight against those civs should be for global supremacy. but should not preclude the existance of more minor civs/tribes. Basically I want something in between Barbs and Civs.
I tried checking "reduces corruption" on almost all the improvements, but it's still too much of it, .....
It's not fun when a size 25 city makes only 1 shield and 1 commerce, ....
We need the ability to compare the rules in two BIC files to create a list of differences, and to make this list of differences able to be imported into the editor. This will help greatly if you have downloaded a map from somewhere and you want to change the rules to suit your taste.
It would also be good to be able to import a map in another format into the editor, or if the editor could have a plug-in terrain generator.
I would like to be able to have an automated way of placing resources in the editor. It will save time if you spend a lot of time drawing an intricate map, but you don't have any specific resource requirements, and would like to allocate the resources automatically. This function should also warn if resources could not be placed for some reason (for example, no oil or too little uranium).
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Originally posted by Gangerolf
I tried checking "reduces corruption" on almost all the improvements, but it's still too much of it, .....
It's not fun when a size 25 city makes only 1 shield and 1 commerce, ....
Try manipulating the "optimum number of cities" settings.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Also, change the R-click unit list so a new column is created rather than having to scroll.
Example of why I want this.
I like to create carrier groups which I park off enemy¹ coastlines (usually 4-5 of these), with 10 battleships, 8 carriers, 12 jetfighters and 20 stealth bombers. Scanning through a list like that just to wake up the ships or the bombers is an incredible pain.
In late game on huge maps, my unit numbers of each type can run into the 100's with upwards of 50+ in a stack. Having to wake and/or fortify 1 at a time is such a pain.
2
Change the way the AI compares their military to yours.
80 immortals, 360 infantry and 100 mech infantry is not stronger than 200 mech infantry and 200 modern armour².
3
Make the free tech for scientific Civs a choice rather than what the game wants to give you.
4
Addition to a suggestion above. With pollution, rather than removing the wroker off that square, how about just changing it to no production until the pollution is gone or that worker is moved.
5
Global warming. I make sure all pollution is cleaned up the turn it appears and still I lose squares to global warming. How about changing the test to the end of a turn rather than after the new pollution has appeared at the beginning of a new turn.
6
Make save game compression an option.
¹ This refers to any AI civ. Peace just means I'm not shooting at them right now.
² This refers to an actual game where the AI tried extortion and then declared war thinking it had a stronger military.
There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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