With even the current editor, I see possibilities for new and cool wonders. I'm leaving alone what should be great and small for now.
East India Trading Company:
Available with Navigation, minimum 3 harbours.
Acts as an offshore platform in the city where it is built (+1 shield per water square)
Waystation Network:
Available with Map Making, requires horses, requires more horses (I haven't tested whether checking off horses twice in the editor means you need two supplies of horses to build it).
Mounted units have 5x movement rate on roads instead of 3x.
Drake's Drydock:
Available with Magnetism
Ships built at this city have +1HP.
The Valkyries' Mead:
Available with Warrior Code, expires with Chivalry
All Warrior units have +3HP, all Swordsman units have +2HP. (Jaguar Warriors probably only get +2HP)
Alchemist's Fire:
Available with Literature
Your catapults have lethal bombardment.
Welsh Yew Bowyery:
Available with Chivalry
Your Longbowmen gain Zone of Control.
Marco Polo's Expedition:
Available with Education, expires with Fission
Your civ gains an additional trait (expansionist, militaristic etc.)
Hudson's Bay Trading Company:
Available with Banking
Your luxuries trades earn you 1/3 more money (this is not at the expense of the civ you are trading with, it just pads your coffers straight from the new world). No effect on trades where you're the buyer.
And lastly, the obligatory gratuitously whacked-ass suggestion:
The Great Funeral Pyre:
Requires Heroic Epic
All Leader units gain bombardment range 1 and the "nuclear weapon" and "tactical missile" traits.
East India Trading Company:
Available with Navigation, minimum 3 harbours.
Acts as an offshore platform in the city where it is built (+1 shield per water square)
Waystation Network:
Available with Map Making, requires horses, requires more horses (I haven't tested whether checking off horses twice in the editor means you need two supplies of horses to build it).
Mounted units have 5x movement rate on roads instead of 3x.
Drake's Drydock:
Available with Magnetism
Ships built at this city have +1HP.
The Valkyries' Mead:
Available with Warrior Code, expires with Chivalry
All Warrior units have +3HP, all Swordsman units have +2HP. (Jaguar Warriors probably only get +2HP)
Alchemist's Fire:
Available with Literature
Your catapults have lethal bombardment.
Welsh Yew Bowyery:
Available with Chivalry
Your Longbowmen gain Zone of Control.
Marco Polo's Expedition:
Available with Education, expires with Fission
Your civ gains an additional trait (expansionist, militaristic etc.)
Hudson's Bay Trading Company:
Available with Banking
Your luxuries trades earn you 1/3 more money (this is not at the expense of the civ you are trading with, it just pads your coffers straight from the new world). No effect on trades where you're the buyer.
And lastly, the obligatory gratuitously whacked-ass suggestion:
The Great Funeral Pyre:
Requires Heroic Epic
All Leader units gain bombardment range 1 and the "nuclear weapon" and "tactical missile" traits.

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