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  • #46
    I know that they toyed with the idea of having a physical Great Wall on the map that would block off any passage between sqares for units not of your civ. I would like to see more wonders like this (such as the Chunnel as a SW) which have a physical presence on the map.

    BTW, they said that it would be too difficult to implement the Great Wall idea, but I wonder why...

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    • #47
      It wouldn't even have to be a GREAT wall. With construction, let workers build a wall improvement on terrain that doesn't affect your units, but requires enemy units to spend 3 movement points to cross it. Would be a nice way to prevent enemy blitz attacks against you, but maybe armor would be able to bypass it.
      They don't call me Springfield Fats because I'm morbidly obese!

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      • #48
        To me, the most obvious Wonder never used in a game is...

        The Wright Brothers

        Imagine what it allows...

        Venger
        P.S. Someone should add this to a mod pack...

        Comment


        • #49
          Originally posted by Palleon
          It wouldn't even have to be a GREAT wall. With construction, let workers build a wall improvement on terrain that doesn't affect your units, but requires enemy units to spend 3 movement points to cross it. Would be a nice way to prevent enemy blitz attacks against you, but maybe armor would be able to bypass it.
          This is possible in AoE--requires stone as a resource.

          It could be implemented in Civ3 or in PTW as an extension of the Fortification or something.
          "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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          • #50
            Originally posted by Palleon
            How about a Manifest Destiny great wonder that gives your settlers an extra move or something? Except I guess the point can be made that most land is colonized by the time you can build wonders. It would trigger a golden age for expansionist civs, and if not an extra move, maybe it can make it cheaper to build workers and settlers.
            I think expansionist civs, if not everyone should have an advanced settler later in the game (like the Urban Planner in CTP). The normal advanced settler should have 2 moves. For expansionist civs the settler gets 2 moves plus the city it founds is automatically built with basic infastructure: aquaduct and courthouse maybe.

            This would give expansionist civs another bonus late in the game.

            Even though the world is usually claimed by the middle ages the advanced settler would be good for resettling territory after war and razing.
            Last edited by Carver; July 3, 2002, 13:12.

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            • #51
              hi ,

              forbidden palace should be a great wonder , in return the small state capital wonder should show up , only one for every 10 cities , reducing corruption , but no like a palace , and there should be a minimum amout of space that you can put it , between two , ....

              or just have one or two for each civ , and still keep the forbidden palace as a great wonder , ...

              have a nice day
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              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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              • #52
                Originally posted by SABRA
                Could the Hoover dam be fixed > when you build it you get a hydroplant in each city . But you should not get that when there is no river in the city that gets a hydroplant automatically . Or next to a fresh water lake .
                Doesn't need fixed. It represents that the Hoover Dam provides electricity for a very large area in the western US.

                Think of it as not actually having a hydro plant in that city, but having the effects of one.

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                • #53
                  Originally posted by Venger
                  To me, the most obvious Wonder never used in a game is...

                  The Wright Brothers

                  Imagine what it allows...

                  Venger
                  P.S. Someone should add this to a mod pack...
                  This is simply the technology "Flight". It would allow... "Airplanes".

                  Comment


                  • #54
                    Small wonders requiring resources

                    We need more resource-based small wonders. At present, we only have the Iron Works. On average I can build this about one game in five at best. The games without Iron Works make you forget that the Iron Works are even possible.

                    So how about some ideas for other resource-based small wonders?

                    * Oil Refinery - oil in city radius, increases production, generates some pollution, can explode

                    Any other ideas?
                    None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                    • #55
                      Glue factory. Needs horses in radius, produces 50% more shields, but gives the horses a chance to disappear.
                      They don't call me Springfield Fats because I'm morbidly obese!

                      Comment


                      • #56
                        resourced base wonders

                        Silk 'factory': needs at least two silk in city-squares, produces like 2 extra gold per square (just gold), expires somewhere like with Frigate....

                        Bourdoux/Champagne-wineyard: 1 extra happy face for whole civ, requires again like 2 wine (what shall we do with the drunken sailors, what ....)


                        All I can think of in the moment

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                        • #57
                          Originally posted by Palleon
                          Glue factory. Needs horses in radius, produces 50% more shields, but gives the horses a chance to disappear.
                          Yes, Adhesives are GREAT!!! w/ the Adhesives Factory and after learning Synthetic Fibers, you could research Duct Tape. It would allow half-priced maintenence.

                          I mean, a civ w/o Duct Tape; can they even really be considered a civilization???!!

                          Edit:

                          You can't tell me that all those folks bound for Alpha Centauri are completely Duct Tapeless. How're they gonna fix the ship mid-flight if something goes wrong???
                          "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

                          Comment


                          • #58
                            Originally posted by dunk999


                            This is simply the technology "Flight". It would allow... "Airplanes".
                            I am of two minds about this -

                            1) Someone has to BUILD TWB before planes can be built

                            2) Whoever builds this gets veteran air units

                            or

                            3) Both...

                            Still, I think it's wonders, units, resources, diversity and such that spice up the game and make it so enjoyable, rather than running through just another tech avalanche...

                            Venger

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                            • #59
                              Originally posted by steven8r
                              You can't tell me that all those folks bound for Alpha Centauri are completely Duct Tapeless. How're they gonna fix the ship mid-flight if something goes wrong???
                              Too right. The Duct Tape on board saved the crew of Apollo 13 when things went wrong.
                              None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

                              Comment


                              • #60
                                Great/Small Wonder Idea: Hollywood

                                I don't think that I'm the first to come up w/ this idea, I'm sure it's been mentioned before, but I just can't remember seeing it lately. (If you've already mentioned this here or somewhere else, please don't think I'm trying to hog the glory for this one.)

                                A mid/late industrial age advance could be Motion Pictures. This would allow the Theatre improvement in your cities. With 5 or so Theatres, it would make possible the 'Hollywood' wonder (With this approach it would have to be a SW).

                                It would increase happiness or at lease contentment, or even in times of war it could decrease War Weariness--Entertainment/War Propaganda flicks, respectively.

                                How many early John Wayne films made young boys want to go off and join the War Effort during WWII? Even Elvis did several movies while in the Army.
                                I'm using the above as examples of how a Hollywood wonder could reduce war weariness (just in case you were wondering about that one--the happy/content part isn't that hard to figure out.)

                                Just an idea.
                                "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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