This size or width of the "lake" has nothing to do with whether it has only coast tiles or not.
I sensed from your response to my post about the large "inland sea" that I was dealing with in my example, that you did not recognize that that body of water was 100% coastal tiles. The inland sea I was talking about only had coastal squares and was about 3 tiles wide and 9 tile long, shaped sort of like an X-box logo. It was (I believe) computer generated by the fractal algorithm in the code.
I have seen other examples of fairly large land locked bodies of water with only coastal squares in their shapes.
You could technically have the entire water surface of the world map covered with coastal squares if you wanted to turn the map into a galley free for all.
I would be interested in seeing a save game file or small concise segment of a screen shot for your current example.
I sensed from your response to my post about the large "inland sea" that I was dealing with in my example, that you did not recognize that that body of water was 100% coastal tiles. The inland sea I was talking about only had coastal squares and was about 3 tiles wide and 9 tile long, shaped sort of like an X-box logo. It was (I believe) computer generated by the fractal algorithm in the code.
I have seen other examples of fairly large land locked bodies of water with only coastal squares in their shapes.
You could technically have the entire water surface of the world map covered with coastal squares if you wanted to turn the map into a galley free for all.
I would be interested in seeing a save game file or small concise segment of a screen shot for your current example.
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